Exploit Week 2013

New games and new content patches for older games sometimes come with
unexpected surprises. Stuff that was intended to work a specific way may
seem to function perfectly fine during the beta stage of the game, but
when it is put in the hands of crafty, devious players on live servers, it
may reveal some unpredicted results. When these results serve to "break"
the game by trivializing certain content or, in more severe cases,
upsetting the in-game economy, you have yourself a potential

When an exploit is revealed, players have a choice to make - either use
the exploit or do not. Sadly, many players choose to take advantage of
these glitches in order to benefit their characters. Some will even
encourage other players to do the same thing, knowing that what they are
doing is in violation of pretty much any Terms of Service for any game.

Over the past few weeks, there have been two sterling examples of
new-content glitches that have had unexpected, account-suspension-worthy
results. The two companies behind these games took different actions to
remedy the situations.

had a small but major issue with the code in its in-game Auction House.
Someone at Cryptic/PWE forgot to put in one line of code that prevented
players from bidding negative amounts for posted items using their
excellent Gateway tool.
Unscrupulous players were using the out-of-game Gateway web application to
place negative-amount bids for items on the auction house, which returned
Astral Diamonds to the bidder. Players were using this cheat to earn
millions and millions of Astral Diamonds, which some of them traded for
outrageous amounts of Zen, which was then traded for the top-tier stuff in
the Zen Shop.

Exploits - Neverwinter Gateway

In this case, the cheat should be plainly obvious to anyone who has even
the most rudimentary understanding of how an economy works. Currency is
exchanged for goods and/or services, and buying these goods and services
causes the buyer to have less currency, not more. Players who entered
negative bids knew exactly what they were doing, and that it was not okay.

As a result of this exploit, the in-game economy suffered. Players who
earned their Astral Diamonds or Zen through legitimate channels suddenly
found that the items they had worked for (or paid legitimate cash for)
were quite common and of greatly-diminished value. Overnight billionaires
flaunted their ill-gotten wealth.

Cryptic/PWE responded fairly quickly, issuing a "State
of the Game
" letter from Lead Producer, Andy Velasquez.. The Auction
House was taken down for several days, several players got their accounts
suspended, and the servers got rolled back seven hours to undo the
majority of the damage to the in-game economy. Additionally, anyone who
didn't get caught abusing the system received an awesome goodie-bag with
XP boosters, health stones, a "Caturday Survivor" cloak and some other

Exploits - Caturday Survivor Cloak

Positive reinforcement is nice sometimes. We got rewarded for not being
unscrupulous douchebags, which encourages players to continue not being
unscrupulous douchebags. Personally, I feel it was a little over the top -
I don't need to be rewarded for not cheating - but I appreciate the
gesture and the stuff.

A different sort of problem occurred in Star
Wars: The Old Republic
. The new Collections system,
introduced to SWTOR through the last content patch, was put into place,
allowing players to "spawn" colour crystals they had already unlocked by
finding them in Cartel packs and send them to alts. Spawning the crystals
normally costs a fistful of Cartel Coins per crystal, but some players
figured out how use the existing Legacy system to bypass the unlock fee
and give themselves massive amounts of crystals, which they
reverse-engineered to sell the materials for essentially unlimited profit.

Exploits - Crystals in the Collection

BioWare responded by patching the problem and ban-hammering the offending
players, but SWTOR's exploit tracker team got a little over-zealous and
ended up slapping suspensions on players who obtained their crystals by
legitimate means, and who weren't RE'ing them in bulk. This lead to a lot
of confusion in the community - players weren't sure whether or not it was
acceptable to send their alts legitimately-obtained colour crystals using
the Collections and Legacy system. BioWare had to issue a number of
statements to clear the matter up - yes, it is perfectly fine to unlock a
crystal you paid for with the Collections system and to send it to an alt
using the Legacy system. It's only a problem when you're tricking the
system and giving yourself a bunch of stuff for free. They also issued
an apology
to the players who got hit by the ban hammer despite
having done nothing wrong.

Again, the exploiters knew what they were doing. They were getting
something for free by using a loophole in a newly-implemented system. They
did this intentionally and flagrantly, and theirs are the actions that got
a bunch of innocent players suspended.

I've seen a number of arguments on message boards and such by people
defending their decisions to steal and cheat. Some of them are actually
pretty hilarious:

"It's the developer's fault because they put it in the game
that way."
  - Sure, pal. Clearly, the developers
intended for players to find a very narrow loophole left behind in the
code by accident, and then use it to steal stuff. And it's the ginger's
fault that you tease him about his freckles and red hair, because he
doesn't use freckle cream or hair dye. 

The fact is, the developers came out with a flawed system, and the flaws
weren't found in time to prevent a number of players from exploiting the
weakness. Mistakes happen, and perhaps the developers share some
culpability for not finding and fixing the mistakes earlier. But the
"fault" lies squarely with the players who chose to abuse that mistake.
They earned their bans and suspensions.

"Everyone else was doing it." - Tell it to Mr.

Exploiters - "Everyone else was doing it..."

If Degrassi has taught us anything, it's that the kids who give in to
peer pressure are always the ones who end up dealing with the worst
consequences. Every time.

"I didn't know it was wrong." - Hogwash. Yes
you did. If a thing has a price tag and you're getting it without paying,
that's stealing. Children know that. If you've found a tiny,
nearly-inaccessible ledge to stand on that makes you unreachable, thereby
making an otherwise-difficult fight trivial, you were never supposed to be
able to reach that ledge, and you know it.

You don't need to read every single word of the End-User License
Agreement and Terms of Service to know when you are cheating and using
illegal exploits. But if you're going to try to plead ignorance of the law
as an excuse for breaking it, you probably should read it.

"Who cares? I'm not hurting anyone
" - Incorrect. Your
actions have caused a number of other players, who haven't done anything
unseemly, to get suspended or banned from the game. You can try to deflect
that back at the company if you want, blaming the exploit trackers for
being over-zealous, but it was your behaviour that prompted that hard-line

Players are still dealing with the fallout from these exploits.
Neverwinter is still technically in "open beta" and therefore subject to
some strange and sudden shifts in direction, so it should come as little
surprise that the actions of the few continue to have unfortunate
consequences for the many. Players are still finding themselves slapped
with sudden, mysterious suspensions, and exploiters who escaped the net
the first time continue to leak their ill-gotten goods into the auction

Our sympathies go out to the innocent casualties of these events, and we
hope that these messes are cleaned up soon.

To read the latest guides, news, and features you can visit our Star Wars: The Old Republic Game Page.

Last Updated: Mar 29, 2016