The official release date for the upcoming post-apocalyptic MMOG beast
known as href="http://www.tentonhammer.com/taxonomy/term/177"
target="_blank"> style="font-style: italic;">Fallen Earth
has slipped to September 15 as developers continue to work on server
and client optimizations and graphic improvements. According to the
official press release, the delay will have no direct impact on players
currently running, gunning and crafting their way through the open beta
which began earlier this week. Pre-order customers will also be pleased
to learn that they will gain early access to the game, allowing them to
dive into the action beginning on September 9 for nearly a full week of
kicking some Prairie Chicken tail prior to launch.
style="font-weight: bold;">Fallen Earth Moves Launch,
The Fallen Earth team has decided to move the launch date for the
upcoming post-apocalyptic MMO to September 15, 2009, to continue work
on server and client optimizations as well as graphic improvements.
"We've seen a lot of new beta testers online recently and we've gotten
insight into things that need to be tweaked," said Colin Dwan, project
manager for Fallen Earth. "Our primary concern is making sure game play
experience is as smooth as possible on launch day."
Planned optimizations and graphic improvements on Fallen Earth will not
delay current testers in the Open Beta experience. Fans who have
pre-ordered the game will be able to gain early access to the game
beginning September 9.
Currently in development, Fallen Earth is a post-apocalyptic MMO set
near the Grand Canyon in 2156. Hybridizing the accuracy of first person
shooter with the character advancement of role-playing games, Fallen
Earth features six factions, a classless advancement system and a
powerful crafting system in which players can make 95 percent of in
game items. With 1000 square kilometers of explorable territory, Fallen
Earth has more than 5,500 missions and conquerable towns.
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