I really don't understand racism in the real world. People are what
      people are, regardless of skin pigmentation or where their ancestors came
      from. There's really only one real-world race - the Human Race - and I
      loathe everyone equally. 
This is not the case in high fantasy and science fiction, however. In
      those settings, humans quite often share their worlds with other sentient
      species. Elves, Orcs, Wookiees, Vulcans, Chua, Argonians... intelligent
      humanoid creatures with their own unique cultures, languages, beliefs and
      all that other good stuff, mingling with humans throughout the entirety of
      time and space.
Usually, this co-existence comes with some kind of conflict. And all too
      often, this conflict stems around differences between species. Sometimes,
      this conflict is a deliberate analogue of real-world racism, where each
      group represents an historical race of people in the real world and the
      story of the conflict is (usually) a criticism of real events. This can be
      a healthy way to examine such events more objectively - these stories
      often center around root causes and motivations, looking at both sides of
      the conflict with varying degrees of sympathy. You see this a lot on Star
      Trek - the original series episode, "Let That Be Your Last Battlefield,"
      where the guy with the half-black/half white face hates the guy with the
      half-white/half-black face. This has been criticized as a "heavy-handed"
      approach, but it is still a kind of social commentary.
It comes up fairly often in high fantasy as well. Authors will often
      assign real-world cultural attributes to fantasy species to give them an
      added degree of realism, and, sure enough, some other species will hate
      them for it. Again, this is often an attempt to shine a light on
      real-world problems with race and culture relations from history - foreign
      cultures discovering the ancient people of isolated lands and then deeming
      them "primitive" or "savage" because they don't happen to have fancy
      pressed trousers or projectile weapons that use gunpowder. 
Other times, it seems more happenstance and accidental - writers
      following existing trends and using common tropes and themes without
      attempting any sort of social commentary. In these cases, "species" is
      used interchangeably with "race." This is where things get kind of
      dangerous. 
Consider a "typical" fantasy world where Orcs are the "bad guys." Orcs as
      a whole will tend to be violent, black-hearted savages capable only of
      destruction and mayhem. There may be rare exceptions to this rule, but as
      a whole, all members of that race behave in a way that only ensures that
      they will not enjoy a long-lived civilization. And they're all good with
      axes.
src="http://www.tentonhammer.com/image/view/257838">
In that same fantasy world, Elves are all tree-loving happy-go-lucky
      people skilled with bows and magic and the singing of songs. They have an
      ancient, respected civilization and have done great works in days long
      past. And all the females are super-models with perfect racks. 
These are fairly obvious examples of racial stereotyping. If you applied
      the same sweeping generalizations to any group of humans - whether that
      group be determined by skin color, region of ancestry, code of beliefs or
      whatever - it would be considered racism. Even the thing about elf women
      having nice racks.
There is an overwhelming tendency for game designers to lump races into
      ideologically-aligned factions, and some of these factions are blatantly
      racist. Elder
          Scrolls Online is, to me, chief among these - the Aldmeri
      Dominion led by Queen Aryan
      Ayrenn promotes ideals of an Altmer "master race" destined to rule Tamriel
      by divine right. The "lesser races" are unfit for the task. They're not
      even trying to hide the Nazi allusions.
    
src="http://www.tentonhammer.com/image/view/257840">
World of Warcraft
      also does this. The whole "Horde vs Alliance" war pits species against
      species. And they take cultural stereotypes to a whole new level, very
      transparently "borrowing" certain cultural traits from real-world peoples
      and amalgamating them into the different races. Trolls, for example, have
      distinctly Caribbean accents and talk a lot about "voodoo," but there are
      Polynesian influences in there as well. Tauren have Native American roots
      - a hodge-podge of different tribes have contributed to their culture.
      Basically, the "Horde" guys come from real-world tribal cultures, and
      "Alliance" seems largely inspired by European cultures. And Pandarens are
      pretty obviously inspired by ancient Chinese culture. 
Some consider WoW's use of real-world cultures to be racist -
      stereotypical cultural traits used satirically and making fun of the
      real-world people upon whom these cultures are based. Others defend
      Blizzard's use of non-European cultures as a basis for the different races
      because they show non-white cultures in a more or less sympathetic light.
      WoW racial cultures are more than they appear to be on the surface. 
    
Be that as it may, the fact remains: all Humans are Alliance, all Orcs
      are Horde. 
Unfortunately, "faction-lumping" has been a part of the high-fantasy
      genre since the genre started. Tolkien, considered by many to be the
      grandfather of high-fantasy fiction, has been accused of racialism in the
      Lord of the Rings - all Orcs, from pre-history onward, are
      irredeemably-evil agents of the enemy, the constant footsoldier of the
      great forces of evil. And it is furthermore suggested that this racial
      tendency towards evil is a matter of genetics - their half-human
      offspring, like Bill Ferny's Squint-eyed Southerner cohort, were also
      wicked and rotten, and worked as spies. And it goes even deeper than that.
      Tolkien himself described his Orcs as, "... degraded and repulsive
      versions of the (to the European) least-lovely Mongol-types." 
The flipside of this, however, is that Tolkien himself was very much
      opposed to racism. When he consciously addressed such matters in his
      books, it was always portrayed in a negative light. He was sympathetic to
      the plight of European Jews during the first half of the 20th century, and
      modeled Dwarf culture after what he called "that gifted people." And he
      later regretted his depiction of the Orcs as wholly, irredeemably corrupt,
      as such a notion conflicted with his Catholic beliefs. His physical
      description of them, while surely insensitive by modern standards,
      admitted a Eurocentric bias. And when Samwise finds the body of a Haradrim
      soldier, he wonders if the soldier wasn't just some guy who would rather
      be back home, the same as all the good guys.
It's not just high fantasy that depicts racism/speciesism. We see it in
      science fiction all the time. In the original Star Wars movies, the Empire
      is basically all humans, while the Rebel Alliance includes a number of
      weird alien pilots and soldiers. This isn't really addressed in the movies
      much (except when that one Imperial officer calls Chewbacca a "thing"),
      but in the Expanded Universe stuff that followed, it was really played up
      - the Empire is a xenophobic "master race" of humans, and aliens only fill
      menial roles and are often subject to overt racism by the ruling
      elite. 
This was made retroactive as well, to span the era of the Old Republic
      and Sith Empire thousands of years prior to the events of the movies. Play
      a non-human Sith Empire character in Star
          Wars: the Old Republic and you will encounter this speciesism
      over and over. 
src="http://www.tentonhammer.com/image/view/257842">
Even worse, Expanded Universe writers have taken a few seconds of
      observed behavior on screen and extrapolated it into defining traits of
      entire species. For example, the guys in the cantina band have big, weird
      hands and are musicians; therefore, all Bith have incredibly acute hearing
      and extraordinary manual dexterity, are renowned across the galaxy as
      great musicians, and work in bars and cantinas everywhere because it's a
      religious tradition. Greedo was a sleazy, conniving and none-too-bright
      bounty hunter; therefore, all Rodians are untrustworthy, often stupid
      criminals who come from a vicious hunter culture. If an alien stumbles on
      screen, his species is clumsy and accustomed to different gravity. If he
      is seen in the court of a crime lord, his species is know for ruthlessness
      and/or lawlessness. If an alien is seen engaged in polite conversation,
      his species is lugubrious and diplomatic and have special empathy glands
      in their armpits. If an alien is seen frowning, his species is surly and
      quarrelsome. 
This kind of "monoculturalism" isn't unique to Star Wars. Lots of sci-fi
      writers need to paint quick portraits of entire species to fill a
      particular story need. If the story has a mining colony on an asteroid,
      for example, there are aliens who are docile enough to work there as
      slaves, or different kinds of aliens who eat rocks and excrete super-pure
      unobtainium nuggets. If the story needs a war, there are warrior-culture
      aliens with spaceships built for conquest, and those aliens are taught to
      shoot lasers from the cradle, and their brain has no fear center in the
      medula oblongata or whatever. Monoculture is one of those "accidental"
      types of racism - stereotype becomes fact for those species. Individuals
      who behave differently from these stereotypes are usually remarkable to
      the other characters in the story. 
src="http://www.tentonhammer.com/image/view/257843">
As I said up above, the accidental kind of racism can be dangerous. This
      sort of unintentional depiction of prejudice has the potential to be very
      harmful. On the surface, it may seem innocent enough - lazy writers just
      following protocol and doing what everyone else is doing - but therein
      lies the problem. When issues of racial inequality are not addressed in a
      fictional setting, that means they are considered acceptable. It can
      create a mindset in the audience where similar prejudices become
      acceptable outside of that setting as well, so suddenly it's okay to think
      everyone from X is a dirty Y, or that all A
      are good at B but can't C. And even if it does not
      actively encourage the audience to think it such a way, it is evidence
      that the authors certainly do. Substituting broad generalizations for
      acute individual characterization is a quick and easy way to tell a big
      story, but maybe not the best way. 
To read the latest guides, news, and features you can visit our World of Warcraft Game Page.
 
 
 
 
 
