src="http://www.tentonhammer.com/image/view/35528" alt="">
Levels
1-20, 22-40,
40-59, 60-80
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border="3" cellpadding="5" cellspacing="3">
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
NAME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
LEVEL
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
MANA COST
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
CAST TIME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
EFFECT
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
DESCRIPTION
style="background-color: rgb(102, 102, 102); color: yellow;"
align="center" valign="middle">
Lightning
Strike
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: center; vertical-align: middle; color: yellow;">
1
style="background-color: rgb(102, 102, 102); text-align: center; vertical-align: middle; color: yellow;">
52
style="background-color: rgb(102, 102, 102); text-align: center; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(102, 102, 102); text-align: center; vertical-align: middle; color: yellow;">
100-150 points of
electrical damage.
style="background-color: rgb(102, 102, 102); text-align: center; vertical-align: middle; color: yellow;">
The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.
Requirement: Storm Field cannot be
active.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Mark
of Set
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
5
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
4s (Lasts 1 Hour)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+11.0 Max Health
Effect:
137.2 Max Health
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Increases the maximum health of the caster's team.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Healing Lotus
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
5
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
9
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
2s
(Lasts 17s)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 3 every 1 second
Team
Effect:
Healing Lotus (Rank 1)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Places a moderate healing effect on the Stygian
priest
and their companions, using the essence of the golden lotus plant. style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Quicksand
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
7
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
32
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1.5s (Lasts 5 seconds)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Root
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Enemies in the area of effect become unable to
move, although this does not hinder their combat abilities.
Will not effect on targets level 25 or above.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Life of Set
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
10 style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
35 style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
0.5s (Lasts 20
seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 36 and then 21 every 1 second.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Lightning
Strike
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
10
83
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
138-206 points of electrical damage.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The priest can
call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area. Requirement: Storm Field cannot be
active. style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Charged Blast
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
10
116 style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
260-606 points of
electrical damage.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The Tempest summons the power of their foul god,
blasting the target with instant electrical damage and splashing those
nearby with lesser shocks.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Cobra Stare
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
13 style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
233 style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
0.5s (Lasts 5 seconds)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Stun
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The Tempest's
momentary but mesmerizing look stuns
the target, preventing them from moving or acting coherently for a
short period of time. style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Degradation of Set
(Rank
I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s (Lasts 1 hour)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Removes 8 points of mana every 6 seconds.
Added
Chance on Hit Effect:
100% chance of
Degradation of Set
(Rank 1)
Affected:
Call of Lightning
Lightning Strike
Storm Field
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Victims of
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Spark of Life
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
15
290
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
7s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Resurrect target with 10%
health.
Area
of Effect:Resurrection - 3 meter radius
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Vitalizing Jolt
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
15
67
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.5s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 400-519
Effect:
Vitalizing Jolt (Rank 1) 8m radius.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
A bolt of life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Faith
In Set
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
17
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
NONE
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s (Lasts 10 seconds)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Renews 101 points of mana
Effect
Over Time:
Renews 101 mana every
second for 10 seconds.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This prayer to Set is
rewarded with a powerful mana
renewing effect. This prayer does not cost any mana.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Quicksand
(Rank II)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
20
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
102
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.5s (Lasts 6 seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Root
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Enemies in the area of
effect become unable to
move, although this does not hinder their combat abilities.
Will not
affect on targets level 40 or above.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Lightning
Strike
(Rank III)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
20
163
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1.5s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
254-381 points of electrical damage.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area. Requirement: Storm Field cannot be
active.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;"> class="style2">
Healing Lotus
(Rank II)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
20
19
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.8s (lasts 17 seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 27 every 1 second.
Team
Effect:
Healing Lotus (Rank 2)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Places a moderate healing effect on the Stygian
priest and their
companions, using the essence of the golden lotus plant.
Levels 21-40
name="Tier3" id="Tier3">
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
NAME
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
LEVEL
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
MANA COST
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
CAST TIME
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
EFFECT
style="color: rgb(255, 102, 0); background-color: rgb(51, 51, 51); text-align: left; vertical-align: middle;">
DESCRIPTION
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Life of Set
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
25
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">67
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
0.5s (Lasts 20 seconds)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 79 and then 45 every 1 second.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Set's Armor
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
25
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">37
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s (lasts 1 hour) style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Plus scaling defense rating (scales to level).
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The prayer improves the defense of the priest by
calling upon Set's mighty strength.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Spark of Life
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
25
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">290
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
7s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Resurrect target with 20%
health.
Area
of Effect:
Resurrection - 3 meter radius
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Degradation
of Set
(Rank II)
style="text-align: left; vertical-align: middle; background-color: rgb(102, 102, 102); color: yellow;">
30
150
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s (Lasts 1 hour)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Removes 17 points of mana every 6 seconds.
Added
Chance on Hit Effect:
100% chance of
Degradation of Set
(Rank 2)
Affected:
Call of Lightning
Lightning Strike
Storm Field
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Victims of Lightning
Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Mark of Set
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
30
155
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
4s (lasts 1 hour)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+337.3 Max Health
Group
Effect:
Mark of Set (Rank 2)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Increases the maximum health of the caster's team.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Storm Field
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
30
305
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
171-231 points of electrical damage
Effect
Over Time:
Storm Field 5m radius every 2 seconds. Up to 3 targets.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Vitalizing Jolt
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
30
107
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1.5s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 588-763
Area
of Effect:
Vitalizing Jolt (Rank 2) 8m radius
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
A bolt of life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Damnation of Set
(Rank I)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
35
173
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s (Lasts 1 hour)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+2% Holy Invulnerability
Group
Effect:
Damnation of Set (Rank 1)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The priest and their allies gain the protection of
dark Set, increasing their resistance to holy damage.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Faith In Set
(Rank II)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
35
None
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s (lasts 10 seconds)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Renews 156 points
of mana and then 156 points of
mana every second for 10 seconds. style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This prayer to Set is rewarded with a powerful mana
renewing effect. This spell does not cost any mana.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Healing Lotus
(Rank III)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
35
28
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.8s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 27 every 1 second.
Team
Effect:
Healing Lotus (Rank 3)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Places a moderate healing effect on the Stygian
priest and their companions, using the essence of the golden lotus
plant.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Lightning Strike
(Rank IV)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
35
236
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
348-521 points of electrical damage
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.
Requirement: Storm Field cannot be
active.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Quicksand
(Rank III)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
35
175
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.5s
(lasts 7 seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Root
Area
of Effect:
Quicksand (Rank 3) 6m radius
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Enemies in the area of
effect become unable to
move, although this does not hinder their combat abilities.
Will not
affect targets level 55 or above.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Storm Nimbus
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
35
176
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
4s (lasts 4 hours)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+1.5 Electrical Damage (ranged)
+1.5 Electrical Damage
(melee)
Group
Effect:
Storm of Nimbus
(Rank 1)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Life of Set
(Rank III)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
40
93
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
0.5s (Lasts 20 seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 125 and then 70 every 1 second
Group
Effect:
Life of Set (Rank 3) 120 degree arc, 6m
radius
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
Levels 41-60
name="Tier5" id="Tier5">
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="99">
NAME style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="51">
LEVEL style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="55">
MANA COST style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="61">
CAST TIME style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="96">
EFFECT style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="159">
DESCRIPTION style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Degradation of Set
(Rank III)
alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
45
215
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Removes 24 points of mana every 6 seconds.
Added
Chance on Hit Effect:
100% chance
of Degradation of Set
(Rank 3)
Affected:
Call of Lightning
Lightning
Strike
Storm Field
Added
Chance on Hit Effect:
Charged Blast
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
Mark of Set
(Rank III)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
45
220
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
1.5s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+619.2 Max Health
Group
Effect:
Mark of Set (Rank 3)
Increases
the maximum health of the caster's team.
Overcharge
(Rank I)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
45
105
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1s
(Lasts 20s)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Chance
on Hit Effect:
100% chance
of Disrupt Charge on self
Affects:
Call Lightning
Lightning Strike
Affects:
+25% Increase to damage or healing
Greatly
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.
Storm Field
(Rank II)
alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
45
430
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s
(lasts 14 seconds)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
239-323 points of electrical damage
Effect
Over Time:
Storm Field 5m radius every 2 seconds. Up to 3 targets.
The
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.
Vitalizing Jolt
(Rank III)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
45
142
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1.5s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 919-1193
Area
of Effect:
Vitalizing Jolt (Rank 3) 8m radius
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
Damnation of Set
(Rank II)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
50
234 style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
+4% Holy Invulnerability
Group
Effect:
Damnation of Set (Rank 2)
The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.
Healing Lotus
(Rank IV)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
50
37
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
1.8s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Effect:
Heals 57 every 1 second.
Team
Effect:
Healing Lotus (Rank 4)
moderate healing effect on the Stygian priest and their
companions, using the essence of the golden lotus plant.
Lightning Strike
(Rank V)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
50
312
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Effect:
476-713 points of electrical damage
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.
Requirement: Storm Field cannot be
active.
Quicksand
(Rank IV)
alt="">
50
215
1.5s
(Lasts 8 seconds)
Effect:
Root
Area
of Effect:
Quicksand (Rank 4) 6m radius
Enemies in
the area of effect become unable to
move, although this does not hinder their combat abilities.
Will not
affect targets level 70 or above.
Spark
of Life
(Rank III)
alt="">
520
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">7s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">Effect:
Resurrect target with 30% health.
Area
of Effect:Resurrection - 3 meter radius
powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
Curse
of Set
(Rank 1)
alt="">
55
Effect:
-2.5% Electrical Invulnerability
Chance
on Hit:
Chance on getting damage, Static Charge
on target
Area
of Effect:
Curse of Set (Rank 1)
insidious blasphemy curses nearby enemies so that anyone attacking them
has a chance of receiving an electrical damage bonus on their attacks.
This is a favorite battlefield prayer.
Faith
In Set
(Rank III)
alt="">
None
Effect:
Renews 232 points of mana
Effect
Over Time:
Renews 232 mana every
second for 10 seconds.
prayer to Set is rewarded with a powerful mana
renewing effect. This spell does not cost any mana.
Life of Set
(Rank IV)
alt="">
50
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">121
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">0.5s (Lasts
20 seconds)
Effect:
Heals 166 and then 89 every 1 second
Group
Effect:
Life of Set (Rank 4) 120 degree arc, 6m
radius
This
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
Storm
Nimbus
(Rank II)
alt="">
55
260
4 hours)
Effect:
+2.5 Electrical Damage (ranged)
+2.5
Electrical Damage (melee)
Group
Effect:
Storm of Nimbus
(Rank 2)
Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.
Call
Lightning
(Rank I)
alt="">
60
430
3.5s
Effect:
+263.4 Electrical Damage (magic)
+863-2013
points of electrical damage
Area
of Effect:
Call Lightning 8m radius
enemies around the caster in a large radius have a chance of being hit
for electrical damage. the caster is left charged with additional
electrical magic damage for a short period of time.
Degradation
of Set
(Rank IV)
alt="">
60
280
3s
(Last for 1hr)
Effect:
Removes 31 points of mana every 6 seconds.
Added
Chance on Hit Effect:
100% chance
of Degradation of Set
(Rank 4)
Affected:
Call of Lightning
Lightning
Strike
Storm Field
Added
Chance on Hit Effect:
Charged Blast
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
of Set
(Rank IV)
60
285
4s
(Last for 1hr)
Effect:
+875.7 Max Health
Group
Effect:
Mark of Set (Rank 4)
Increases
the maximum health of the caster's team.
Overcharge
(Rank II)
alt="">
60
1s
Chance
on Hit Effect:
100% chance
of Disrupt Charge on self
Affects:
Call Lightning
Lightning Strike
Affects:
+50% Increase to damage or healing
Greatly
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.
Storm
Field
(Rank III)
alt="">
60
565
3s
(lasts 14 seconds)
Effect:
321-433 points of electrical damage
Effect
Over Time:
Storm Field 5m radius every 2 seconds. Up to 3 targets.
The
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.
Vitalizing
Jolt
(Rank IV)
alt="">
60
1.5s
Effect:
Heals 1181-1533
Area
of Effect:
Vitalizing Jolt (Rank 3) 8m radius
A bolt of
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
Level 60-80 name="Tier7" id="Tier7">
border="3" cellpadding="5" cellspacing="3">style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
NAME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
LEVEL
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
MANA COST
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
CAST TIME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
EFFECT
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
DESCRIPTION
style="background-color: rgb(130, 130, 130); color: yellow;">
Glorification of Set
(Rank I)
65
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">306
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">Effect:
+2% Cold Invulnerability
+2% Fire
Invulnerability
+2%
Electrical Invulnerability
+2% Holy
Invulnerability
+2% Unholy
Invulnerability
and their allies gain a measure of diabolic power, increasing their
resistance to holy, fire, unholy, electrical, and cold damage.
Damnation of Set
(Rank III)
65
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">306
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">3s (Lasts 1
Hour)
Effect:
+6% Holy Invulnerability
Group
Effect:
Damnation of Set (Rank 3)
The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.
Healing Lotus
(Rank V)
65
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">46
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">1.8s (Lasts
17 seconds)
Effect:
Heals 62 every 1 second.
Team
Effect:
Healing Lotus (Rank 5)
Places a
moderate healing effect on the Stygian priest
and their companions, using the essence of the golden lotus plant.
Strike
(Rank VI)
673-1009 points of electrical damage
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.
Requirement: Storm Field cannot be
active.
Quicksand
(Rank V)
65
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">281
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">1.5s (Lasts
9 seconds)
Effect:
Root
Area
of Effect:
Quicksand (Rank 5) 6m radius
the area of effect become unable to
move, although this does not hinder their combat abilities.
(Rank 2)
Effect:
-5% Electrical Invulnerability
Chance
on Hit:
Chance on getting damage, Static Charge
on target
Area
of Effect:
Curse of Set (Rank 2)
insidious blasphemy curses nearby enemies so that anyone attacking them
has a chance of receiving an electrical damage bonus on their attacks.
This is a favorite battlefield prayer.
Life of Set
(Rank V)
70
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">143
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
0.5s (Lasts
20 seconds)
Effect:
Heals 180 and then 93 every 1 second
Group
Effect:
Life of Set (Rank 5) 120 degree arc, 6m
radius
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
Call Lightning
(Rank II)
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
3.5s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">Effect:
+317 Electrical Damage (magic)
+975-2275
points of electrical damage
Area
of Effect:
Call Lightning 8m radius
enemies around the caster in a large radius have a chance of being hit
for electrical damage. the caster is left charged with additional
electrical magic damage for a short period of time.
Degradation of Set
(Rank V)
75
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">355
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">Effect:
Removes 39 points of mana every 6 seconds.
Added
Chance on Hit Effect:
100% chance of Degradation of Set
(Rank 5)
Affected:
Call of Lightning
Lightning
Strike
Storm Field
Added
Chance on Hit Effect:
Charged Blast
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
Faith In Set
(Rank IV)
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">NONE
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">3s
(Lasts 10 seconds)
Effect:
Renews 266 points of mana
Effect
Over Time:
Renews 266 mana every
second for 10 seconds
The prayer
to Set is rewarded with a powerful mana
renewing effect. This prayer does not cost any mana.
Mark of Set
(Rank V)
75
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">360
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">4s
(Lasts 1hr)
Effect:
+1087.4 Max Health
Group
Effect:
Mark of Set (Rank 5)
the area of effect become unable to
move, although this does not hinder their combat abilities. Not
effective on targets level 40 or above.
Overcharge
(Rank III)
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">180
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">1s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">Chance
on Hit Effect:
100% chance
of Disrupt Charge on self
Affects:
Call Lightning
Lightning Strike
Affects:
+75% Increase to damage or healing
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.
(Rank IV)
Effect:
Resurrect target with 40% health.
Area
of Effect:Ressurection - 3 meter radius
powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
(Rank IV)
715
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">3s
(Lasts 14 seconds)
Effect:
360-487 points of electrical damage
Effect
Over Time:
Storm Field 5m radius every 2 seconds. Up to 3 targets.
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.
(Rank III)
4 hours)
Effect:
+2.7 Electrical Damage (ranged)
+2.7
Electrical Damage (melee)
Group
Effect:
Storm of Nimbus
(Rank 3)
Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.
Vitalizing Jolt
(Rank V)
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">107
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">1.5s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">Heals
468-607.
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
Set
(Rank II)
381
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">Effect:
+4% Cold Invulnerability
+4% Fire
Invulnerability
+4%
Electrical Invulnerability
+4% Holy
Invulnerability
+4% Unholy
Invulnerability
and their allies gain a measure of diabolic power, increasing their
resistance to holy, fire, unholy, electrical, and cold damage.
(Rank IV)
3
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">3s (Lasts 1
Hour)
Effect:
+8% Holy Invulnerability
Group
Effect:
Damnation of Set (Rank 3)
The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.
Effect:
+150% DC Percent Range Modifier
+80% Hinder
Movement
+200%
Knockback Resistance
+126.6
Electrical Damage (magic)
Chance
on Hit:
Chance on getting damage, Knockback on target
Change:
+2 Area of effect splash size
Affects:Lightning
Strike
of the desert cyclone is the tempest's to command, greatly increasing
their defense rating, making them immune to knock-backs but restricting
their movements, Empowers Lightning Strike, Call Lightning and Storm
Field. Enemies attacking the tempest risk being knocked back.
Healing Lotus
(Rank VI)
80
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">53
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">1.8s (Lasts
17 seconds)
Effect:
Heals 64 every 1 second.
Team
Effect:
Healing Lotus (Rank 6)
Places a
moderate healing effect on the Stygian priest
and their companions, using the essence of the golden lotus plant.
(Rank VI)
159
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
0.5s (Lasts
20 seconds)
Effect:
Heals 192 and then 96 every 1 second
Group
Effect:
Life of Set (Rank 6) 120 degree arc, 6m
radius
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
(Rank VII)
723-1085 points of electrical damage
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.
Requirement: Storm Field cannot be
active.
(Rank VI)
281
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">1.5s (Lasts
10 seconds)
Effect:
Root
Area
of Effect:
Quicksand (Rank 6) 6m radius
the area of effect become unable to
move, although this does not hinder their combat abilities.
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