The Mind Behind the Game



As the developers at Frogster enter 2008, hopes couldn't be higher for
their upcoming MMORPG, The Chronicles of Spellborn. A distinctly darker
take on the typical fantasy-based MMOG, the story behind TCoS has been
fairly well fleshed out on the game's official website. While the story
may be common knowledge, how does the game go from being an
idea to actually becoming an integral part of the in-game world?
Frogster's Michael Visser has written a dev diary to explore this
phenomena, and the Ten Ton Hammer staff is proud to present you with
his developer diary.


Now it all sounds nice and comfy there, mutated
people scavenging empty
streets and burning ore residue spewed from large holes in giant
structures, but this was all in our heads. After we put it to paper,
read it again ourselves and decided to hand it over to the Art
department, people started to look at us questioningly. 'You want to
make all this?' was the question that first came from their lips and
both my colleague and I simply nodded...



To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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