Crafty, Very Crafty!



In Part 1 of our interview with EA Mythic's General Manager Mark
Jacobs, we learned quite a bit about Warhammer Online: Age of
Reckoning's crafting system. Mark covered how they would likely scale
it up later on, how it will be different from anything else we've seen
in an MMO game, and how such skills will advance. In this segment he
covers the impact of the crafting system to the game and how it will
affect players game play.


You
can make a wonderful argument that those systems can affect combat as
much as, if not more than, anything like potions, lotions and powders
can. We really wanted to get the basic stuff done first, and then worry
about the other stuff. I am a firm believer that we need to lay the
foundations before we start to work on the penthouse. I mean right now
we've got Cultivation, Apothecary, and Butchering. You've got different
things that don't impact the game as much as other system do.



To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

Comments