Taking
a break from his usual “lost in space”
approach to writing about all things sci-fi in MMOs, Reuben
“Sardu” Waters recently journeyed to Icarus Studios
to investigate a more earthbound phenomenon. Last week he had a golden
opportunity to meet with members of the href="http://www.tentonhammer.com/taxonomy/term/177"
target="_blank"> style="font-style: italic;">Fallen Earth
development team to take a tour of the studio, see a bit of the
upcoming post-apocalyptic MMO in action and discuss numerous aspects of
what sets the game apart from the sci-fi crowd. In the first of an
exclusive two part feature, Sardu touches on character advancement,
mutations and what shape the style="font-style: italic;">Fallen Earth
‘end game’ might ultimately take:


We also discussed what
shape Fallen Earth’s ‘end
game’ will take, and I was pleasantly surprised to hear that
the game was designed to allow players to continue advancing their
characters beyond a simple loot grind once they reach the highest
levels. Skills, stats and even the Mutations can be continually
tweaked, allowing players to alter their characters in meaningful ways,
all while avoiding a scenario similar to href="http://www.tentonhammer.com/wow" target="_blank"> style="font-style: italic;">World of Warcraft
where the leveling experience and reaching the level cap is
“like playing two completely different games.”


  • Click here to read the rest
    of href="http://www.tentonhammer.com/node/67281" target="_blank">Fallen
    Earth: A Front Row Seat to the
    Apocalypse Pt. 1!


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Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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