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Daily Column

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First, the Ten Ton Pulse, your finger on the beating heart of the MMOG industry.

Age of Conan remains the game that is generating the most interest in the industry, while World of Warcraft holds down second spot without moving up or down one iota. Warhammer Online plummets 117 BPM in a single day, yet still holds down third place on the strength of the recent Josh Drescher and Lance Robertson interview. EverQuest 2 leaps 12 BPM to push out Lineage II for fifth spot while Guild Wars regains their spot in the Top 10 thanks to falling Pirates of the Burning Sea numbers. (What is Pulse?)

  1. Age of Conan - 200 BPM
  2. World of Warcraft - 156 BPM
  3. Warhammer Online - 60 BPM
  4. Lord of the Rings Online - 55 BPM
  5. Lineage 2 - 35 BPM
  6. EverQuest 2 - 35 BPM
  7. EVE Online - 28 BPM
  8. Vanguard - 22 BPM
  9. Guild Wars - 21 BPM
  10. Tabula Rasa - 21 BPM

GDC Day 2 is behind us with visits to Nexon to see Mabinogi, Funcom (Age of Conan), NetDevil (Jumpgate Evolution), Acclaim, Cartoon Network (Fusion Fall) and 38 Studios.

Free-to-play was the phrase of the day. That term used to hurt my ears, much like a hot-body, ugly-face contest between Tori Spelling and Fergie would hurt my eyes. I'm not usually (and by 'usually' I mean ever) a big proponent of microtransaction games in the MMOG space, but Nexon and David Perry are changing my mind. We didn't get to see what is in the works at Acclaim, but the process they are using to build their stable of titles (and 2Moons) is extraordinary. Acclaim is listening to their players, taking into account what their public and transparent advisory board of community members has to say about their game. Madness! If you give the players what they want, they will only ask for more and more and more and eventually you'll have a game that they enjoy so much that they will pay you for it.

Thumbs up to David Perry for spearheading the player advisory board initiative. Now show your thanks and visit his blog. Go on now. I'm curious how many of you have tried out 2Moons. I'd like to know what your impressions of the game are.

The Funcom team couldn't get enough of us on Tuesday and invited us back to spend another 1.5 hours yesterday talking about Age of Conan. Expect another article and four videos to be posted in the near future. The mounted combat ushered nearly as many gasps from the press in attendance as did the free food.

I have no idea how some of the writers, interviewers, ne'er-do-well can sit through an entire presentation without writing down one note or turning on a voice recorder. I can remember most of an interview without much aid. I have a mind like a steel trap, only one that has been left out in the rain and is partially rusted shut. Nevertheless, these guys and the occasional gal never take a single note, photograph or touch a writing implement to paper. How do they quote people? It's no wonder developers loathe the press. Most of them are just making it up as they go. It's also entertaining to see the press head for the free food like so many three-legged dogs racing around an ice-rink. The developers could be in the midst of the most crucial portion of the presentation, but if the caterer opens the door the pens and paper are discarded faster than Kirk Cameron's career.

This column needs to get posted, so on to Day 3 of GDC.

Decapitate other community members Age of Conan style in The Loading... forums.

Do you feel the need to contact me personally with naughty pictures or derogatory comments? Here's my E-mail.

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12 new MMOG hand-crafted articles today! 176 so far in February! 453 so far in 2008!

New MMOG Articles At Ten Ton Hammer Today

Hot Content - Or, what I took a fancy to

  1. Acclaim: Interview With David Perry and Howard Marks From GDC
  2. Age of Conan: Mounted Combat Video From GDC
  3. Mabinogi: A Preview From GDC
  4. ToonTown: Premium Community Site Goes Live
  5. Age of Conan: New Images From GDC
  6. Age of Conan: Funcom Shows Off Mounts and City Building at GDC
  7. The Agency: Video Interview With Matt Wilson at GDC
  8. Jumpgate Evolution: Bi-Weekly Interview #2 - Factions and Missions
  9. PlayXpert: Widgets and Community, An Interview With CEO Charles Manning
  10. Warhammer Online: Interview With Josh Drescher and Lance Robertson

Real World News (headlines and taglines compliments of Phil Comeau today!)

Thanks as always for visiting TenTonHammer.com

- John "Boomjack" Hoskin and the Ten Ton Hammer Team

Last Updated: Mar 13, 2016

About The Author

Dissecting and distilling the game industry since 1994. Lover of family time, youth hockey, eSports, and the game industry in general.

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