by Jeff Woleslagle on Jul 23, 2009
Loading... is the premier daily MMORPG news and commentary newsletter, only from Ten Ton Hammer.
Microsoft has a brave new plan for in-game advertising: advertars, players compensated to become a "walking sales pitch" that might somehow compensate other players to take a survey, wear branded merchandise, or have stylized emotes that push a product. Does this idea have any sort of redemptive side, or is Microsoft just being Microsoft? Our thoughts in today's Loading... Advertarded.
Play World of Warcraft? Jay "Medeor" Johnson's weekly WoW newsletter "The Overpull" comes out every Tuesday and keeps you entertained and informed on all the latest developments in WoW. Sign up!
You vote with what you view at Ten Ton Hammer, and the result is the Ten Ton Pulse (What is The Pulse?).
Here's today's top 5 Pulse results:
World of Warcraft Champions Online (UP 2) EverQuest 2 Age of Conan (down 1) EVE Online (UP 1)Biggest Movers this month :
Aion (down 4 to #9) Dungeons & Dragons Online (UP 2 to #6) Vanguard: Saga of Heroes (UP 2 to #8) Recent MMO Releases 6/25 - WAR "Land of the Dead" 6/30 - City of Heroes Issue 15: Anniversary 6/30 - Lord of the Rings Online Book 8 7/7 - Darkfall Player Housing Expansion 7/13 - Darkfall NA launch 7/21- FFXI "Moogle Kupo d'Etat" Addon (release date)Important Dates
7/13 - Mortal Online Preorders On Sale 7/23 - 7/26 - San Diego Comic Con '09 7/31 - 8/3 - Aion Beta Weekend 8/21 - 8/22 - BlizzCon '09 Upcoming Releases 8/25 - CrimeCraft (release date) 9/1 - Champions Online (release date) 9/9 - Fallen Earth (release date) 9/22 - Aion (release date) Early 2010 - APBSo before I get slammed on the title I chose for today's Loading..., let me just say that I grew up volunteering with the mentally handicapped and disabled through my father's former workplace, and have a seriously soft place in my heart for them. Ideas can be "retarded" - as in stubbornly resisting good sense - but retarded isn't a good or especially fair way to describe people, especially those that can't help how they are. Enough said, I hope.
The thing about "free-to-play" games (a misnomer if there ever was one) is that, even in the good ones, you get what you pay for. Now, I'm not necessarily against the concept, broadly speaking. Purchasing items and content à la carte with hard-earned cash may or may not be the wisest course for an MMO whose raison d'etre is reducing or eliminating cultural, geographic, financial, etc. boundaries to get folks together to play a game. Whether MT is ethical or not depends much on how it's implemented - paying for an awesome button is still cheating, whether the devs say it ain't so or otherwise. As far as advertising in a subscription-free game (and conversely paying a subscription to avoid overt advertising), I help run a network that allows viewers to pay less than $2 a month to avoid seeing ads altogether.
So my problem isn't advertising or microtransactions in a free-to-play game, it's advertisers who simply don't get it. The latest example is Microsoft's "advertars" idea, which seeks to turn players into walking billboards in return for real or virtual compensation.
I usually take a "wait and see how it will be implemented" approach towards these kinds of ideas, but this one triggers a gut reaction in me. As a kid I did my best to avoid wearing branded and logoed clothing; I did most of my clothes shopping at an army/navy store, believe it or not, since that was one place I could buy plain, decent clothes (normal clothes, mind you, my parents wouldn't let me go to school dressed in fatigues like the Pennsylvania Provisional Anklebiter Army), free of a liberal coating of Op, Billabong, Nike, or Adidas logos. It was a particularity of mine my parents could live with; we didn't really have the money to turn me into a walking advertisement anyway. Ironic that you have to pay more to be an advertisement? I think so.
The idea of "advertars" sticks in my craw, if you will, because Microsoft still doesn't get it. They hire bright people, they pay well, they build Microsoft-campus bridges over highways with taxpayer money, but they seem to have a mental block towards MMORPGs. You saw it with Vanguard, Asheron's Call 2, Mythica, True Fantasy Online, and on the first go 'round with Marvel Universe Online. No one can fault a company that thinks as much with its money-making head as much as with its gaming soul, but it's like Microsoft doesn't have a gaming soul, period. The money people are in on the ground floor saying "Buy! Sell! Publish! Cancel! Advertars! " with little to no sense of what makes a game fun. Or perhaps they've never had any gaming fun in their insular little Washington-state green communities. So let me put it another way: what makes a game or game feature marketable in the first place.
Whether or not you become an advertar, or opt to take the brief survey for compensation, there's nothing redemptive about advertars in the social context of an MMORPG. First off, the examples cited in the Siliconera article sound like they would target games made for tweens and teens, i.e. FreeRealms, Wizard101, FusionFall. At least I hope so. In an adult-focused MMO, who would want to let The Abercrombie Model, in his Levi greaves and Nike sabatons, into their pick-up group? No one in today's climate wants to fraternize with a conspicuously selfish type of player. Whatever your feelings about targeting kids with ads - I'm not thrilled with it, personally, and I'm sort of glad I grew up watching commercial-free, antenna-drawn PBS - having a bunch of paid marketing pushers in a game sounds a little more sinister than a simple billboard advertisement.
If Microsoft were able to work out a clever way to increase group stats by having one or several advertars in your group (which they won't, because it cleverly covers a shortfall in their plan, and Microsoft plans don't have shortfalls, jawohl?), that just makes things all the more devious and unsavory for that increasingly extinct species - the pure gamer. But that, at least, would gain acceptance and approval with time. As described in the article , advertar distinctions might as well be the modern equivalent of a red "A" for the typical MMO gamer.
But I have another fear: that this is just part of a growing wave of what I call feedback-oriented half-assed marketing, or to put it in a more provincial manner: throwing bad ideas against the wall to see what sticks. Why pay the hollow men, the marketeers and product managers, if their just guessing and/or seem to have no real personal identification with their ideas? But the real downside of this approach is that if you throw out a stinker, like this one (in my opinion), your brand takes a hit. And gamers, in particular, have a long, long memory.
That's my take on the Advertars situation, what's yours? Have your say in the Loading... forum or, as always, feel free to email me.
Shayalyn's Epic Thread of the Day7 new MMOG hand-crafted articles today! 78 in July! 843 in 2009!
New MMOG Articles At Ten Ton Hammer Today [Thanks Phil Comeau for links and Real World News]
Features:
EVE Online - Sins of a Solar Spymaster 21: How to Survive a Failure CascadeGuides:
World of Warcraft - PvP Priest GuideScreenshots:
Dreamland Online - Four New ScreenshotsGiveaways:
The 'Empty the Vault' Giveaway Ten Ton Hammer EVE Online Summer GiveawayHottest Content:
Demystifying Micro-Transactions in Champions Online EVE Online - Sins of a Solar Spymaster 21: How to Survive a Failure Cascade World of Warcraft - The Ultimate Guide To Ulduar Bosses: XT-002 Deconstructor World of Warcraft: Dual Talent Specialization - How Has it Changed the Game? Champions Online: Ten PvP Tips from the Devs Aion Asmodae Beginner's Guide to Ishalgen Dungeons & Dragons Online - Ten Facts You Should Know Before Playing Champions Online @ Ten Ton Hammer Goes Live! World of Warcraft - Surviving BlizzCon Lord of the Rings Online - Vol. 2 Book 7: Leaves of Lórien Epic GuideReal World News
Woman charged with assault for pulling out ex-boyfriend's nipple ringSeen news you think I can mangle into a vaguely amusing snippet of text? Send it to me.
Thanks for visiting the Ten Ton Hammer network!
-Jeff "Ethec" Woleslagle and the Ten Ton Hammer team