Crafting systems have become a
staple of MMOG gameplay over the years, only playing second fiddle to
the mighty overlord of combat mechanics. Yet when compared to all of
the emphasis that’s been placed on changing up the static
nature of auto-attack combat to keep players more engaged during each
and every skirmish with skeletal minions and monstrous madmen, crafting
remains in the realm of being a monumental effort of resource gathering
only to be a one click process that more often than not
doesn’t pay off for all the effort involved. Reuben
“Sardu” Waters takes a closer look at this aspect
of the current state of crafting in MMOGs in
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Happiness is a Warm Sword.