Crafting systems have become a
staple of MMOG gameplay over the years, only playing second fiddle to
the mighty overlord of combat mechanics. Yet when compared to all of
the emphasis that’s been placed on changing up the static
nature of auto-attack combat to keep players more engaged during each
and every skirmish with skeletal minions and monstrous madmen, crafting
remains in the realm of being a monumental effort of resource gathering
only to be a one click process that more often than not
doesn’t pay off for all the effort involved. Reuben
“Sardu” Waters takes a closer look at this aspect
of the current state of crafting in MMOGs in href="http://www.tentonhammer.com/node/75204">Loading…
Happiness is a Warm Sword.


Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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