Length: 46:49
Synopsis: Creative Director Paul Barnett joins our eleventh Loading... Live vooncast from Game Developer's Conference 2009, though not in a Warhammer Online capacity. Instead, after we discuss this week in MMORPG news, Paul delivers his impressions on this year's low-key event and what game developers in general (and MMO designers in particular) need to do to succeed moving forward. If you like snappy, lazer-focused podcasts, this one might not be for you, but if you've seen a WAR presentation you know that one of the things that makes Paul a great communicator is that he speaks in parables. His capativating style is in full effect in this very informal and enjoyable 46-minute vooncast live from GDC 2009, enjoy!
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Hosts
Co-Hosts
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Guests
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- 0:23 Introductions
We introduce our special guest and not-so-special host and co-host, then move straight to the news so we have plenty of time for questions.
Links
- Loading... - Ten Ton Hammer's daily newsletter and column
- 0:50 The Machail Report
- 1:10 - Blizzard's New Add-Ons Charges
- 3:39 - EVE among most important MMOs of all time
- 5:05 - The Agency, DCUO in 2010
In this week's Machail Report, we discuss Blizzard's move against in-game marketed add-ons in World of Warcraft, Chip Magazine's placing EVE Online among the most important MMOs of all time, and SOE CEO John Smedley's keynote announcement that The Agency and DC Universe Online wouldn't arrive until at least 2010.
Links
- href="http://www.tentonhammer.com/news">Ten Ton Hammer Latest News href="http://www.tentonhammer.com/node/13411">
- Blizzard's New Add-On Policy
- Chip adds EVE to MMO Pantheon
- SOE: The Agency, DC Universe Online
- 7:16 Meet Paul Barnett
- 7:30 Impressions from GDC 2009
- 13:10 If you're an MMO fan, and you want to come to GDC....
- 16:12 Where business is being done
- 25:17 GDC "in a funk"
- 29:20 How games will be made in the future
- 31:40 Creativity and design
- 35:30 How MMOs will survive
- 43:07 The new niche MMO
Paul Barnett, a veritable connoiseur of games events, takes up on a tour of an extremely low-key Game Developers Conference this year. With not much to say about the Conference part of the event, we turn to Game Development and Paul's always interesting insights on what the future holds for game design in general and MMOs in particular.
Links