Scaling up for an MMOG for release or an expansion launch is probably one of the scariest things about massively multiplayer game development. No matter how much testing and QA devs do, it's all theory until the game goes live. We'll look at one of our favorite moments in the short history of MMORPG scale-up snafus (including this weekend's EVE Online issues) and what devs could do to fix the growing inadequacy of traditional testing in . Loading... Up and Down.


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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