So you want to know how to do some of the cooler things in Blade & Soul. You might have sprint down, but what about some of the other cool options? Well, there is about ten skills that will let you do everything from walk on water and walls, to fly through the air, plus the entire Dragon Pulse system which will allow you to cover large distances without any work on your part. Considering that most of these abilities are rather easy to use, we'll go into some cool advice for using each, plus some words on the stamina gauge.

Sprint & Dash

The first basic lesson to learn is Sprint, which you can do by press W twice, or pressing shift. This is going to get through the world faster, but drains stamina. You get 12,000 stamina, and you'll drain 1,000 per second of sprinting. This works on nano-seconds though, so if you don't use a full second, that's fine, you won't lose the full block of time (so you can let on and let off as much as you want). Later in the game, you'll gain more stamina to sprint longer.

Sprint is the mount system in Blade & Soul. Premium users get a little graphic when they sprint or windwalk. There are no mounts in the game.

Sprint is the first part of everything from there. The second part, is once sprinting (or while falling), you can press space to glide. Glide lets you slowly glide through the air, until you reach the ground. You won't be able to go any further up, but it's great for stopping fall damage. You can fall great distances, glide before you hit the ground, and then let go again to avoid the long wait to either walk or glide down. Glide is pretty slow though, where is where air dash comes in. You can press shift while pressing forward, during a glide, and air dash. You'll unlock glide rather early in the game, but air dash will come sometime around level 15.

Water Dash comes around level 10, which lets you sprint across water instead of sprinting.

Wall Dash comes later in the game and allows you to wall walk if you push your character toward a wall.

Later in the game, you get Dive and Surge. Dive throws you to the ground fast, while Surge lets you sprint straight out of a Dive.

So to recap, you can sprint by pressing shift. During a sprint if you press jump, then you'll jump rather high in the sky. At any time you're a good distance off the group (either by sprint jumping or during a fall), you can press space to glide. While gliding, if you press and hold shift while holding forward ("W") then you'll air dash (which is like sprinting in the air).

You'll unlock sprint and glide at the very start of the game. Water Dash and Dragon Pulse will come a little bit towards chapter 15~20, and will automatically be given to you. From there, Vault, Dive, Surge, and Wall Dash will come later in the game.

Evasion

Dashes work for dodging. Early in the game you'll get the basic evade, which if you press "S" twice you'll jump backwards. Later in the game you'll get dash left and right, which work under the same concept. Each class can deal with dashes different. For instance, summoners can have their evade heal their pet. Evade (which is "S" twice) is the only movement skill that a summoner can manipulate in the tome. Assassins dash forward with Shunpo, which they can specialize in.

Dragon Pulses

Around level 15, when you unlock your Martial Tome, you'll access Dragon Pulses, which let you basically move from one point to another. You don't have to have any input, but it'll let you gain access to more of the map. Go up to a pulse and press "F" and you'll scoot across the pulse.


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Last Updated: Mar 13, 2016

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