6.1 - Defensive Stance Abilities
Name
Levels Obtained
Description
Bloodrage
10
Generates 10 Rage at the cost of Health, and then generates an additional 10 Rage over 10 sec. The warrior is considered in combat for the duration.
Taunt
10,20,30,40,50,60
Taunts the target to attack you, causing a small amount of threat.
Sunder Armour
10,22,34,46,58
Sunders the target's armor, reducing it by 90 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Shield Bash
12,32,52
Bashes the target with your shield for 6 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Revenge
14,24,34,44,54
Instantly counterattack an enemy for 12 to 14 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Shield Block
16
Increases chance to block by 75% for 5 sec, but will only block 1 attack.
Disarm
18
Disarm the enemy's weapon for 10 sec.
Last Stand
20
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Shield Wall
24
Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
Concussion Blow
30
Stuns the opponent for 5 sec.
Shield Slam
40,48,54,60
Slam the target with your shield, causing 288 to 352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
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