style="color: rgb(204, 153, 51); font-size: 18pt; font-weight: bold;">Empire
Public Quests: Chapter 2
Uncle
Werner? Are you alive?
Werner's eyes
blinked open and he looked
about, confused. Slowly, the old peasant raised himself from the
ground, straining against the weight of his chainmail shirt. Looking
up, he smiled to see the face of his nephew, Gustav.
I'm all in
one piece, then?" said the old man, surprised. "When I saw them
Northmen comin for me with their black swords, I thought I were a
salted cod for sure."
src="http://www.tentonhammer.com/image/view/41402/preview" border="0" |
All
able-bodied men from the local villages
had been summoned to the Grey Lady Inn by order of the Elector Count.
There, under the direction of the Order of the Griffon, officers in the
Nordland army were organizing the conscripts into regiments. Just as
the unit had been preparing to march northward, a band of marauding
Northmen attacked the coaching inn. The assault had been beaten back,
but not without casualties.
You two!
Return to the ranks at once! The voice was that of Captain Lankdorf, the officer in charge of
assembling the ragtag band of farmers and shepherds into a fighting
force. He was riding about and barking orders to the commoners,
ignoring the curses they uttered under their breath. A younger officer
approached him on foot and saluted.
Sir! We have
reports that
scattered bands of Norse invaders have attacked several of the local
farms. Fires have broken out and the peasants are asking for help.
Captain
Lankdorf sighed. Form a detachment, Sergeant, and move quickly to put
those fires out. If you find any more of these raiding parties, put
them to the sword.
Theres
more, Captain. Our main force to the
north has met the enemy at New Emskrank. General Breuer is calling for
reinforcements.
Very well,
Sergeant. Take your men and get
those fires under control. As the Sergeant ran to carry out his order,
Captain Lankdorf turned to face the mob of farmers behind him.
You
are now the Grimmenhagen Irregulars, in the service of the Elector
Count Theoderic Gausser. Arm yourselves and prepare to march!
Werner
noticed that his nephew's hands were trembling.
"There now,
lad. Put your faith in Sigmar, and 'e'll look after you."
Gustav
managed a smile. "Thank you, Uncle. Sigmar willing, maybe we'll win the
day."
style="color: rgb(255, 255, 0); font-weight: bold;">Chapter 2: The
Muster of Nordland
style="color: rgb(238, 232, 170); font-weight: bold;"> style="color: rgb(255, 255, 255);"> style="color: rgb(238, 232, 170); font-weight: bold;">Rally
Master: style="color: rgb(255, 255, 255);">Werner Fassbinder in Grey Lady
Coaching Inn
Influence
Rewards:
style="color: rgb(255, 255, 255);">
-Basic style="color: rgb(255, 255, 255);">: Health, Action Points, Heal over
Time or Damage Absorbing Potions
style="color: rgb(255, 255, 255);">
- style="font-weight: bold; color: rgb(255, 255, 255);">Advanced style="color: rgb(255, 255, 255);">: Body Piece or Gloves
style="color: rgb(255, 255, 255);">
- style="font-weight: bold; color: rgb(255, 255, 255);">Elite style="color: rgb(255, 255, 255);">: Green Weapon or Belt
style="color: rgb(255, 255, 0); font-weight: bold;">Ruins of Schloss
von Rubendorff (Easy)
Location style="color: rgb(255, 255, 255);">:
West of Grey Lady Coaching Inn, at 10718, 21588
Stage I: style="color: rgb(255, 255, 255);"> style="color: rgb(255, 255, 255); font-weight: bold;">Kill 30 Norse
Raiders and 50 Norse Ravagers style="color: rgb(255, 255, 255);">. These
rank 4 mobs are spread all throughout the area surrounding the castle.
Continue west and then south along the path to find more. Raiders are
more prevalent in the Southern areas.
Stage II style="color: rgb(255, 255, 255);">: Claim the Skulltaker Banner and
the Banner of Lostsight style="color: rgb(255, 255, 255);"> - style="font-weight: bold; color: rgb(255, 255, 255);">10 Minutes style="color: rgb(255, 255, 255);">. The Southern upper areas of the
castle contain two camps, each with their own special guards protecting
a banner. Start with the camp the furthest south and at the highest
elevation, where the Banner of Lostsight is found. Pergris Lostsight
and his Ragelord companions will do everything they can to stop you
from claiming their flag. Next, move to the Northern camp to find Faar
Skulltaker and more Ragelords guarding the Skulltaker Banner. Defeat
this team, and step back to prepare for the next step.
Stage III style="color: rgb(255, 255, 255);">: style="color: rgb(255, 255, 255);"> style="font-weight: bold; color: rgb(255, 255, 255);">Defeat Fjeldrin
the Savage
- 10 Minutes. This
final boss spawns where the Skulltaker banner guards were defeated.
This is a Hero class mob and he brings a healer with him, so make sure
your group is prepared.
Defeating Fjeldrin will complete the PQ, with the chest dropping right
at the steps of the building.
Loot: style="color: rgb(238, 232, 170);"> style="color: rgb(255, 255, 255);">2 Green Loot Bags and 1 White Loot
Bag
style="color: rgb(255, 255, 0); font-weight: bold;">
The
Burning Windmill (Normal)
src="http://www.tentonhammer.com/image/view/43558/preview" border="0" |
Location
style="color: rgb(255, 255, 255);">:
North of Grey Lady Coaching Inn, at 17635, 21892
style="color: rgb(255, 255, 255);">
style="color: rgb(238, 232, 170);">Stage I:
style="color: rgb(255, 255, 255);">
style="color: rgb(255, 255, 255); font-weight: bold;">Kill 50 Seeker
Horrors. Within the
crumbling, low stone wall ringing the windmill, groups of the
wildly-colored horrors wait to be killed. A group will plow through
this section easily. Anyone killing solo will find standing on the
platform of the windmill a safe place to range pull the monsters, one
by one.
Stage II
style="color: rgb(255, 255, 255);">: Kill 6 Seeker Cultists
style="color: rgb(255, 255, 255);"> -
style="font-weight: bold; color: rgb(255, 255, 255);">10 Minutes
style="color: rgb(255, 255, 255);">. Finally the Magi become enraged
that their creations are being attacked, and they begin to fight back.
The Magi are Champions, as are the Flamers they spawn. Coordinate your
group well, to make sure you all stay together here.
Stage III
style="color: rgb(255, 255, 255);">:
style="color: rgb(255, 255, 255);">
style="font-weight: bold; color: rgb(255, 255, 255);">Kill Baruun the
Seeker and Volkryth Flamecaller
- 10 Minutes. Two Hero
class mobs are the final step of this Public Quest. Volkryth appears at
the base of the steps heading up to the windmill, along with a Champion
class Flamer. Baruun walks around the mill, staying on the upper deck.
Range pull Volkryth to your group to avoid bring Baruun in to the fight
at the same time.
Loot:
style="color: rgb(255, 255, 255);">2 Blue Loot Bags, 3 Green Loot Bags
and 3 White Loot Bags
style="color: rgb(255, 255, 0); font-weight: bold;">
The
Norse Are Coming! (Hard)
Location
style="color: rgb(255, 255, 255);">:
North of Grey Lady Coaching Inn, at 12780, 11731
style="color: rgb(255, 255, 255);">
style="color: rgb(238, 232, 170);">Stage I:
style="color: rgb(255, 255, 255);">
style="color: rgb(255, 255, 255); font-weight: bold;">Kill 40 Sea
Dogs, Destroy 14 Supplies, Burn 4 Tents
style="color: rgb(255, 255, 255);">. The majority of this portion of
the PQ will be completed along the eastern shoreline. Run around
killing the Norse Sea Dogs that are invading the area, smash a bunch of
barrels, and set fire to their tents.
Stage II
style="color: rgb(255, 255, 255);">: Burn 4 Norse Boats and Kill 8
Pluderers -
style="font-weight: bold;">6
style="font-weight: bold; color: rgb(255, 255, 255);"> Minutes
style="color: rgb(255, 255, 255);">. This part can be a little
confusing. In order to burn the boats (2 on the western shore, and 2 on
the east) you must retrieve a lit torch from the Order camp on the
hill, then use the torch from the Quest tab of your backpack once you
are on the ship. Everyone can grab a torch to carry around, or one
person will
have to keep running back and forth to the ships. Along the way you
will kill the Champion class Plunderers.
Stage III
style="color: rgb(255, 255, 255);">:
style="color: rgb(255, 255, 255);">
style="font-weight: bold; color: rgb(255, 255, 255);">Protect the
Griffon Sea Watch.
There are 8 friendly NPCs at the top of the hill that you must protect.
To survive this stage, there must be at least one of these NPCs left
standing at the end. The ships of invaders will all beach themselves in
the same spot; the central area on the shoreline. Your group needs to
aggro every invader that lands, in order to keep them from sneaking up
the hill to attack the friendly Griffons. Anyone with an AOE attack is
ideal for this area, as they can grab as many of the invaders as
possible. You must continue to defend from oncoming waves of invaders,
until the timer runs out.
Stage IV
style="font-weight: bold;">: Defeat Hralgar the Kraken. This
guy is a Hero class, of course, and comes with several Champion guards.
He will appear in the same area the previous waves landed. It's best to
get the Champions beaten down first, while a tank keeps the Hero in one
place. Watch the timer here, of course, as you only have a few minutes
to take the Kraken down.
Loot:
style="color: rgb(238, 232, 170);">
style="color: rgb(255, 255, 255);">2 Purple Loot Bags, 1 Blue Loot
Bag, 2 Green Loot Bags and 3 White Loot Bags
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