Activision Blizzard and Tencent Join the ESA
The Entertainment Software Association (ESA) has increased its membership with two additional companies this week. Activision Blizzard rejoins the group after ActivisionÂs 2008 departure with Blizzard parent company Vivendi Games following the merging of the two companies.
Also joining the ESA this week is China-based Tencent, who operates one of the largest gaming portals in China and purchased a controlling stake in League of Legends developer Riot Games in 2011. Tencent has also invested heavily into Unreal Engine developer Epic Games.
The ESA is the trade group behind the annual Electronic Entertainment Expo also known as the E3 gaming convention. The group advocates on behalf of the gaming industry on a number of issues such as IP and First Amendment rights. You can learn more about the group on the ESA website.
ACTIVISION BLIZZARD AND TENCENT JOIN ENTERTAINMENT SOFTWARE ASSOCIATION
Leading Game Publishers Strengthen AssociationÂs Diversity Across Game Platforms
Washington, DC Â July 8, 2013 Â The Entertainment Software Association (ESA) announced today that Activision Blizzard, Inc. and Tencent have joined the trade association. They increase ESAÂs membership to 37 companies, and bolster its representation of diverse businesses that drive advancements across all game platforms in the evolving marketplace.
ÂThese highly innovative companies offer compelling and influential video games and game content to millions of players across the globe,Â said Michael D. Gallagher, president and CEO of ESA. ÂActivision Blizzard and Tencent have established worldwide reputations as producers of world-class interactive entertainment. We are eager to work with both companies as they continue to grow their global interactive and entertainment services.Â
Activision Blizzard is an international online, PC, console, handheld, and mobile game developer and publisher with leading market positions across every major category of the interactive entertainment software industry. In addition to offering exclusive content for game consoles and computer games, the company is one of the largest third-party video game publishers in the world; titles include Activision PublishingÂs popular Call of Duty and Skylanders franchises and Blizzard EntertainmentÂs World of Warcraft, StarCraft and Diablo franchises. Founded in 1979, Activision was the first independent developer and distributor of video games for game consoles. Activision Blizzard maintains operations in 17 countries, including the United States.
ÂWe are excited to join ESA,Â said Chris Walther of Activision Blizzard. ÂESA has a long track-record of supporting its members and the video game industry, and we look forward to sharing our unique perspective and experience with them.Â
Tencent uses technology to enrich the lives of Internet users. Hundreds of millions of people communicate, share experiences, consume information, seek entertainment, and shop online daily through its integrated platforms. It serves the largest online game community in China with a diverse online games portfolio including the QQ Game Platform, advanced casual games and massively multiplayer online games. In addition to online games, its services include QQ, Weixin and WeChat for communications; Qzone for social networking; internet service portal QQ.com; and the eCommerce open platform. Founded in 1998, Tencent has steadily grown to become one of the leading providers of comprehensive Internet services.
ÂESA supports and cultivates collaboration among member companies,Â said Gordon Bellamy of Tencent. ÂWe are excited to join an association that promotes the development of the U.S. game industry as we are exploring more opportunities in this market.Â
ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visit www.theESA.com or follow us on Twitter: @RichatESA.