Stretch goals are a thing, sure enough, that many Kickstarters rely on to keep pushing the numbers up, up, and up. Mark Jacobs recently took the time to chime in on how the stretch goals for Camelot Unchained will not negatively impact progress.
For the purpose of this FP, Im going to lay out our philosophy in a set of rules and how they will impact the continuing development of Camelot Unchained, in particular the stretch goals via laying out a corresponding set of principles:
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