The devs at Chronicles of Spellborn were busy this weekend. First, we have a whole new batch of screenshots to drool over at Second, Coen Neessen, the Lead Game Designer for The Chronicles of Spellborn has written a comprehensive article on the Skill and Combat system.

Tactical Choices
What we are doing with the combat system in TCoS is to increase the effect of tactical choices made by the player during combat. Furthermore we think that too many games use a combat system that is too dependent on damage outcome using formulas and percentages that sort of take away player control, and can take away the joy of victory. For instance this can be especially true of a combatant who wins due to a lucky streak of critical hits, or by using a weapon which does random bonus damage.

Happy reading Peeps!

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Last Updated: Mar 13, 2016