Dungeons & Designers



Dave Barry tells us a bit more about his job in his most recent Dev
Diary:

The notion of the proto-typical MMO 'Player' doesn't really
exist.
Everybody likes something a little bit different from everyone else.
Sure, there are experiences that they have in common and share, but
there are many that they don't. Long ago, Richard Bartle wrote about 4
types of MMO players: Killers, Socializers, Explorers, and Achievers.
When I initially envision a quest or dungeon idea, I pick one or two of
those groups as my target and then craft a dungeon which that type of
player would really enjoy and possibly consider one of the best
dungeons in game. There's an obvious downside to that: the type of
player I haven't designed the dungeon for isn't going to like it.

Read more of this Diary [ href="http://www.ddo.com/index.php?page_id=20&pagebuilder%5Bmodule%5D=article&pagebuilder%5Bdisplay_item%5D=543">HERE].



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Last Updated: Mar 13, 2016

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