There are several significant changes that are going to be implemented into ranked play in the near future for Heroes of the Storm. Here's a quick breakdown of what to expect:

Placement matches

In order to place you at the appropriate rank when you first begin Hero League, you are required to play a number of placement matches. This helps the system determine what rank you should start at. To accomodate this, ALL Hero and Team League ranks are going to be reset. However, the internal rating (MMR) will remain. After going through your placement matches, your results there will be combined with your MMR to assign you a new starting rank. As a fair warning, the system will be a bit conservative, to make sure you aren't placed higher than you should be.

This will also affect Rank 1. Point gains and loss will now be more consistent with what players in other ranks receive, in preparation for the upcoming Grandmaster Rank. These changes will be coming soon, though Grandmaster will not be released in the next patch.

Team League

With Hero League now accessible by parties of anywhere from 1-4 players, changes are coming for teams as well. For now, custom-named teams will cease to exist, though any gold you spent on creating teams will be refunded. With five-player parties no longer allowed to play Hero League, the current Team League system will be gone. Instead, you will simply queue for ranked play, and the system will automatically assign you to Hero League or Team League, depending on the size of your pre-made party. Named teams will likely make a return in the future, but for now, this will be the system used for all ranked play.

Seasons

Although ranks are going to be reset, we will still be in Preseason. Blizzard wants to see how these changes affect things, as well as implement Grandmaster Rank, before moving to the official Season 1.

Source


To read the latest guides, news, and features you can visit our Heroes of the Storm Game Page.

Last Updated: Mar 21, 2016

About The Author

A longtime fan of competitive gaming, Jeremy got his first chance to work in the field as a writer for eSportsMax. Now eSports Editor for TenTonHammer, he looks to keep readers aware of all of the biggest events and happenings in the eSports world, while also welcoming new fans who aren't yet sure where to go to get the most relevant information. Jeremy always looks to provide content for new fans and veterans alike, believing that helping as many people as possible enjoy all the scene has to offer is key to its growth.

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