Taking a break from his usual “lost in space” approach to writing about all things sci-fi in MMOs, Reuben “Sardu” Waters recently journeyed to Icarus Studios to investigate a more earthbound phenomenon. Last week he had a golden opportunity to meet with members of the Fallen Earth development team to take a tour of the studio, see a bit of the upcoming post-apocalyptic MMO in action and discuss numerous aspects of what sets the game apart from the sci-fi crowd. In the first of an exclusive two part feature, Sardu touches on character advancement, mutations and what shape the Fallen Earth ‘end game’ might ultimately take:
We also discussed what shape Fallen Earth’s ‘end game’ will take, and I was pleasantly surprised to hear that the game was designed to allow players to continue advancing their characters beyond a simple loot grind once they reach the highest levels. Skills, stats and even the Mutations can be continually tweaked, allowing players to alter their characters in meaningful ways, all while avoiding a scenario similar to World of Warcraft where the leveling experience and reaching the level cap is “like playing two completely different games.”
- Click here to read the rest of Fallen Earth: A Front Row Seat to the Apocalypse Pt. 1!