Adam Carpenter lets loose!

Adam Carpenter discusses Fury's development, their new expansion, and more at So we met a while ago and Fury was, at that time, in alpha and you were already giving demos. Unlike the current state, which we'll get to, what was the climate like back then? Specifically, speaking to the budget and game development.

Adam: This was during E3 2006 and the climate around the office was fairly positive. For E3, we had focused on creating a vertical gameplay slice that exhibited the core combat system/gameplay as well as the advancement and character development systems. If I remember correctly, at that point we were focused on a release in January, 2007.

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Last Updated: Mar 29, 2016