This page will always show the latest Overwatch tier list for ranked, competitive play specifically on Eichenwalde for attacking and defending. If you want to view our "overall" Tier List, you can do so here. This is not necessarily what a professional team would choose since they can combine and synergize their Heros much better than those of us playing in a Pick Up Group (PUG).
If you disagree (and frankly who could appease everyone?) then by all means tell me why. I'm open to making changes.
Tier List Descriptors
Tier 1 - These popular Heroes are used by the majority of teams, for the majority of any match. They're strong and almost always picked.
Tier 2 - Very strong Heroes that are seen in every match, but they are also regularly swapped in and out (80%-100% pickrate)
Tier 3 - Strong situational Heroes or Heroes that are played regularly, but not in every match due to team composition. Considered 'balanced' (40%-80% pickrate).
Tier 4 - These Heroes are sometimes picked and often considered good, but they require teams to form around them or they’re Heroes that rely heavily on personal ability over composition (20-40% pickrate).
Tier 5 - Considered niche, these Heroes are situational and likely should be avoided.(Less than 5% pickrate)
Tier List Movement
- No recent movement.
Attacking
Tier 1 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Lucio | [Guide] | Support | Medium | Providing mobility, passive healing, a knockback and a great ultimate for pushing the payload. |
Reinhardt | [Guide] | Tank | Easy | His Barrier Field combined with a powerful Ultimate allows for coordinated pushes. A very strong pick. |
Tier 2 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Genji | [Guide] | Assault | Hard | High single target damage, mobility and an invaluable deflect. Highly effective in the right hands, especially vs snipers and healers. |
Pharah | [Guide] | Assault | Medium | Amazing on a map where mobility and high perches are paramount. |
Roadhog | [Guide] | Tank | Medium | His HP and sustain make him capable on this make, but not overpowered. Push the payload and make the enemy deal with you on your terms. |
Zarya | [Guide] | Tank | Medium | Solid projectile damage, an incredible Ultimate and very useful shielding for her and her team. |
Tier 3 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
D.Va | [Guide] | Tank | Medium | Good damage in close quarters, reasonable armor and two lives (human form). She's predictable but tough. Great at removing Widowmakers and Hanzos. |
McCree | [Guide] | Assault | Medium | Solid damage and reliable, a good all-round pick |
Mercy | [Guide] | Support | Medium | High single target healing while offering a damage boost, she also has an amazing Ultimate to revive her team. |
Reaper | [Guide] | Assault | Medium | High close quarter damage with a powerful Ultimate makes him a constant threat from the flanks. |
Soldier 76 | [Guide] | Assault | Easy | A very useful ultimate and consistent, high damage. Easy to play but doesn't excel anywhere. |
Zenyatta | [Guide] | Support | Medium | A well rounded second healer. Can amplify damage as well as heal. |
Tier 4 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Hanzo | [Guide] | Defence | Medium | Slow damage output, but useful vision. Better choice on D than O. |
Junkrat | [Guide] | Defence | Medium | If you can find and stay on high ground he's a beast. If not, pick another Hero. |
Mei | [Guide] | Defence | Hard | Annoying to play against, but not a great "pushing" Hero. Better on D. |
Tracer | [Guide] | Assault | Hard | Mobile, but just about every other mobile Hero is a better choice as this map has a lot of vertical play. |
Widowmaker | [Guide] | Defence | Medium | Few good sightlines make her unreliable on attack here. |
Tier 5 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Ana | [Guide] | Support | Hard | Her skill ceiling is high and her kit isn't as impressive as some other Heroes. |
Bastion | [Guide] | Defence | Easy | Flanking opportunties where you can get into sentry are few against good players. There are better choices. |
Symmetra | [Guide] | Defence | Easy | Relatively weak shielding, static turrets and a teleporter that's not mandatory make her a niche pick. |
Torbjorn | [Guide] | Defence | Easy | If you are pushing a payload a static turret isn't much of an asset. |
Winston | [Guide] | Tank | Easy | He is quickly killed and has difficulty even making it to the enemy backline. |
Defending
Tier 1 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Lucio | [Guide] | Support | Medium | Providing mobility, passive healing, a knockback and an ultimate ability that lets you take on the enemy who are on the payload. |
Reinhardt | [Guide] | Tank | Easy | His Barrier Field combined with a powerful Ultimate allows for coordinated pushes against any team when defending. |
Tier 2 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Hanzo | [Guide] | Defence | Medium | Slow damage output, but fantastic vision. Ultimate can clear the payload, especially on this map with its small "track". |
Mercy | [Guide] | Support | Medium | High single target healing while offering a damage boost, she also has an amazing Ultimate to revive her team. |
Reaper | [Guide] | Assault | Medium | High close quarter damage with a powerful Ultimate, with plenty of room for flanking on this map. |
Roadhog | [Guide] | Tank | Medium | His Hook is amazing at pulling the Offensive team out of position. Almost forces opponent to take Reinhardt. |
Tier 3 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
D.Va | [Guide] | Tank | Medium | Great on defence due to her mitigation, mobility and zoning potential from her Ultimate. |
Junkrat | [Guide] | Defence | Medium | Good defensive capabilities and tight corridors allow him to maximize his trap potential on Dorado. |
McCree | [Guide] | Assault | Medium | Any time the enemy has to come to you, McCree is a solid choice. |
Mei | [Guide] | Defence | Hard | An absolute nuisance on this map due to its tiny "payload track". She can hide, poke, rinse repeat. |
Pharah | [Guide] | Assault | Medium | Her mobility makes it hard for the offensive team to flank your healers and snipers. |
Soldier 76 | [Guide] | Assault | Easy | An very useful ultimate (aim-bot!) and consistent, high damage. Easy to play and more than able to |
Zarya | [Guide] | Tank | Medium | Solid projectile damage, an incredible Ultimate and very useful shielding for her and her team. |
Widowmaker | [Guide] | Defence | Medium | In the right hands, she is a menance. Vision, high single target damage and some mobility for escaping if needed. In the wrong hands she is T5. |
Zenyatta | [Guide] | Support | Medium |
A well rounded second healer. Can amplify damage as well as heal. |
Tier 4 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Bastion | [Guide] | Defence | Easy | Powerful if the enemy doesn't know his position and there's lots of tight spaces on Dorado to maximise his potential. One of his better maps. |
Genji | [Guide] | Assault | Hard | High single target damage, mobility and an invaluable deflect. Effective in the right hands, just poor on defence. There are better choices. |
Symmetra | [Guide] | Defence | Easy | Relatively weak shielding and the teleport isn't a huge asset on this map. |
Torbjorn | [Guide] | Defence | Easy | As always, too static and to easy to counter when playing good opponents. |
Tracer | [Guide] | Assault | Hard | Can disrupt the offensive back lines, especially against a Mercy. |
Tier 5 |
Guide |
Role |
Difficulty |
Description |
---|---|---|---|---|
Ana | [Guide] | Support | Hard | Her skill ceiling is high and her kit isn't as impressive as some other Heroes. |
Winston | [Guide] | Tank | Easy | He is quickly killed and has difficulty even making it to the enemy backline. |
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