Posted Tue, Apr 14, 2009 by Ethec
Welcome to the 1,057th Edition of Loading...
Loading... is the premier daily MMORPG news and commentary newsletter, only from Ten Ton Hammer.
In this issue, we'll look at the right decisions for aging MMOs. There's no doubt that a number of yesterday's top-tier MMOs continue to improve, but does improvement guarantee growth? Can you generate new players and excitement over content patches designed only for level cap players? How can tomorrow's games avoid falling into the same trap? That plus a special look at what makes Fallen Earth's setting unique among post-apocalypse MMOs, and guides for Mabinogi and World of Warcraft in today's Loading... No-Growth Improvement
Need more newsletter? Play World of Warcraft? Jay "Medeor" Johnson's weekly WoW newsletter "The Overpull" comes out every Tuesday and keeps you entertained and informed on all the latest developments in WoW. Sign up!
The Pulse
First, you vote with what you view at Ten Ton Hammer, and the result is the Ten Ton Hammer Pulse (What is Pulse?). Here's the top 5 this week:
And here are the biggest movers in the Top 20 today:
Loading... Daily
According to today's The Overpull, Vegas has pretty favorable odds on whether today is the Tuesday when we'll see WoW patch 3.1. Whatever your feelings on WoW, Blizzard does a great job of reeling you back in every three months or so with a content patch, or at least the hope of one.
But today's Loading won't be about WoW since 1) Medeor does a way better job with WoW than I could ever do and 2) today I bow to the daily emails and occasional forum post I get begging me to pay attention to game XYZ. Because, of course, game XYZ has really really honestly improved since launch. I don't doubt this, far from it, and if your game developer isn't constantly improving your favorite MMO, you should think about pulling up stakes; it's only a matter of time.
The problem isn't so much that MMOs like EverQuest 2, Vanguard, and especially Age of Conan aren't improving, it's that just about all the improvements are aimed at an increasingly insular high level community. Case in point, you read the latest Age of Conan dev chat transcript on patch 1.05 and read extensively about level cap gameplay and lvl 80 gear improvements, and that's good stuff for existing players, but it takes more to get a wave of new players excited about the game again. Like it or lump it, this is simply how entertainment media works - a bestselling author doesn't get on Oprah or Leno without a new book either. Writing a new last chapter wouldn't cut it.
So, in game terms, you need new servers or a new retail expansion to generate another groundswell, and two of the above mentioned MMOs have yet to do either. You might say that it just doesn't make sense to open a new server or fund an expansion when populations are plummeting, but when does it make sense? I wish more publishers would play ball or go home - I'd rather see an MMO shuttered than bleed every dime out of its increasingly withdrawn and embittered community. While I'm on the subject, hats off to CCP and Turbine for continually improving the newbie experience, and extra props to the LotRO devs for including new classes with their recent Mines of Moria expansion.
But charity begins at home, and disillusionment begins at launch... well, actually, open beta. It doesn't help that more and more MMO developers are taking the "soft launch" or, saints preserve us, "episodic" approach to launch. The rest of the video games industry figured out that launching incomplete or micro-installment games is no way to build momentum and is moving away from episodic content. Rehashing the episodic model just because developing an MMO is an expensive prospect is like trying to bring back slap bracelets, leopard print unitards, and leg warmers because tights and ugs boots aren't good summer attire. It's a bad solution to a tough problem, but releasing an incomplete product isn't the way to go.
If you're still playing older MMO titles and loving it, what's driving you? Share what makes you tick in the Loading... forum, or feel free to email me. But if you still think slap bracelets, unitards, and legwarmers are fashionable, you're probably beyond our help.
13 new MMOG hand-crafted articles today! 67 in April! 454 in 2009!
New MMOG Articles At Ten Ton Hammer Today [Thanks Phil Comeau for links and Real World News]
Real World News
Thanks for visiting the Ten Ton Hammer network!
-- Jeff "Ethec" Woleslagle and the Ten Ton Hammer team
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