OXM has posted a transcribed interview with Pete Hines, VP of PR marketing at Bethesda, and Nick Konkle, lead gameplay designer for The Elder Scrolls Online (ESO), about several aspects of ESO development. The extensive interview touched on several topics such as planned DLC, Kinect support, the decision to use a business model, and finding the right balance for MMO and players accustomed to the single player games.

While bits of the interview date back as far back as last summer, they do reveal some interesting tidbits. One of which is that Zenimax may be considering a free trial version of sorts for Xbox Live players. If that still holds true, it may help alleviate some console owner concerns about doubling up on their subscriptions to play the game before having a chance to try it out.

The interview delves into some of the DLC plans, which Bethesda already has a tentative plan of 10 DLCs that will be part of the subscriber package. And while the descriptive discussion of DLCs almost sounds like it’s being designed for single players, Hines does note that additional mechanics and feature support will be included with some updates and that the current plan is to deploy new updates on a monthly schedule.

The article also explores the difficulty of designing the MMORPG for use with a controller, the possibility of Kinect-enabled support, what the team is doing to find the right balance between The Elder Scrolls single player style of play with MMORPG mechanics, and much more. You can read the full interview over at OXM.

ESO is scheduled to launch for PC on April 4th, 2014. Xbox One and PlayStation 4 launches will follow in June.

Source: OXM

To read the latest guides, news, and features you can visit our The Elder Scrolls Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Zombie 0
Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.