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Now that the wraps have officially come off of Guild Wars 2, the hype factor for the game has reached all new heights. With the world premiere of the game at gamescom 2010, the developers at ArenaNet have shown the gaming world that the gameplay mechanics and details that they’ve discussed over the past few months are indeed a reality and not just cool concepts without any real weight to them. Ten Ton Hammer was on hand at the event and we have plenty to say about our initial experiences with the game, and how it has the potential to change the way we look at MMOGs in the future.

Perhaps the most significant thing I took away from the demos, presentations and interviews I was fortunate enough to experience, is that Guild Wars 2 has managed to do one thing that no single title to date has: it gives you a sense that your character is part of a truly living, breathing virtual world. Tyria reacts to your character and the decisions you make at every turn in the road, and is the kind of game where the journey will most likely trump the desire of gamers to race to an endgame destination.



To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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