GameSource recently go the chance to speak with the developers of Working as Intended, makers of the upcoming sandbox MMORPG, Dawntide. Dawntide will use an open ended advancement system rather than the level-based system we all know and love. Unlike many MMOs, there are no levels, classes, or experience points. The interview goes into greater details about the advancement system and player progression.

WAI: Open ended character development is different from linear (level-based) character development. In an open ended system, there are multiple paths to advancement, and you advance in the particular task you are performing at the time - a magic user becomes better at magic, while a blacksmith improves his blacksmithing skills, so there is no invisible finish line. In a linear progression system, successfully completing goals earns you experience, which earns you levels up until the maximum level, after which the hunt for levels is replaced by the hunt for items, until you’re “done” – the game doesn’t end, of course, but there’s nothing more to do.

  • Read the entire interview here.
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Last Updated: Mar 13, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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