Ten Ton Hammer: How do
you advance your character in
Warrior Epic
? Will there be statistic points that are
distributed? Feats, skills, and abilities to choose? Armor to procure?
How many levels will there be?




Brice:
Leveling in Warrior Epic
is done by gaining experience on the battlefield.  As your
Warriors level, they gain access to new abilities in their skill tree
as well as better gear.  As their body grows in power, so does
their spirit.  



An interesting feature in Warrior
Epic
is the spirit system.  A warrior’s
spirit increases in level and strength, along with their physical
form.  If that warrior falls in battle, their spirit will
ascend to the spirit realm.  Spirits of our fallen warriors
are bound to your Hall’s Sanctuary.  With your
spirits, you have two options.  You can resurrect them back
into living form to continue leveling them and using them on missions,
or you can leave them in spirit form.  If you choose to leave
your warrior in their spirit form, the spirit can then be called to
your aid in battle during times of need.  Spirit summoning in
battle will greatly benefit the entire party and is extremely fun to
watch.  The strength and ability of the spirit is a direct
reflection of the strength of your warrior at their time of death.

 

Ten Ton Hammer: What sort
of customization options will players be presented with when they enter
the game? Will the process be extensive with numerous physical trait
changes and/or coloration options? Or will it be a slimmed down version
of what we see in the more robust MMOGs?




Brice: A
huge part of Warrior
Epic
is the ability to personalize and customize your
warriors and your Hall.  Not only will there be a much larger
selection of warrior types in our game than you have seen in any RPG up
to this point, each of our classes will be fully
customizable.  This is not limited to our human warriors
either, as there will be many very strange, never before played classes
available in our game.  The customization possibilities are
endless.



Ten Ton Hammer: How will
players interact in Warrior
Epic
? Is it an open game world that players will journey
through, or will players combat creatures in instanced areas outside of
standard population?



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style="font-style: italic;">Greater peril
equals greater rewards in Warrior Epic.

Brice: The
quest areas in our game will function as instances.  This is
not a free-roaming MMO that involves walking all over the world trying
to get from one point to another.  This is an action RPG, so
when you play Warrior
Epic
, you will always be either engaging the enemy on a
mission, or managing your warriors and Hall.  We have a full
community system to let players find the games and buddies they want to
play with.



Ten Ton Hammer: Will solo
play be as viable as group oriented action? Will larger guilds have
bigger targets that they can attempt to dispatch (raid type scenarios)?




Brice: The
game adjusts itself according to the size of the group in a
quest.  Solo campaigning is not only possible, it is
recommended so that players can familiarize themselves with their new
classes before joining up with a party online.  As the party
size increases, so does the enemy population.  The strength of
the monsters will increase as well as the type.  By
“type” I do not mean instead of blue dragons you
will face red dragons.  I mean the size, strength, breed and
overall difficulty of the entire monster population will change
dynamically with the size and power of your party.  Placing
your warriors in greater peril gives access to greater rewards.



Ten Ton Hammer: How does
the gameplay compare to other MMOGs? Can you compare it to anything
that’s on the market today? How do you control your character
and use his or her abilities?




Brice: At
the risk of sounding like every other game developer on the planet, I
must say we are doing something different here.  There are
similarities in a few aspects of our game, such as how the player is
controlled and how abilities are used, but the strategy and teamwork
aspects of Warrior Epic really set it apart from other games. 
Our camera can be 3rd person isometric, or you can zoom in tight on the
action.  Abilities and special equipment are selected from
tool bars or activated via hotkeys.  We have a full array of
group buffs, individual buffs, combat magic and several damage
types.  Each adventure is constructed to last from 10 to 15
minutes. What your party brings into the mission is all you
get.  You can’t lay on the ground the recharge your
health and skills.  It’s this resource limited
teamwork that lends Warrior Epic its unique game play feeling.



Ten Ton Hammer: What sort
of business model are you using with style="font-style: italic;">Warrior Epic
? How
does it compare and contrast with the current business models on other
games?



Brice:
Anybody from anywhere in the world will be able to visit our website,
register an account, download a tiny file, and be in game within
minutes without paying a dime.  Your account information is
stored in our servers, so you can pick up your account on any machine
anywhere, so long as you have an internet connection.



The game is free to download and free to play.  There will be
aspects of our game that require real world money to access, but not
having them will not hinder progress in game.  Certain warrior
classes, equipment, physical attributes, buffs and hall upgrades will
cost real world money.  That being said, you cannot buy
god-like strength.  The strongest warrior in the party could
easily be someone that has never spent money on the game.  The
strongest gear and strongest warriors can be obtained by progressing
through the game.


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style="font-style: italic;">Much of Warrior
Epic was created with hand painted assets.

Ten Ton Hammer: In a
previous interview, you said that the game had hand-painted assets
rather than rendered graphics. Has this hindered your ability to
produce new content? How has hand-painting helped you make such a small
file-size game?




Brice:
Investing in a brand new art process has been one of the best moves we
have made in the development of Warrior
Epic
.  We have hired a team of incredibly
talented artists and created a unique art process unlike any other game
we are aware of.  After the game ships, they will continue
creating unique and beautiful art for our game that we will add
regularly long after launch day.



Mainstream game developers rely too heavily on hardware to render the
final result at runtime.  This process requires a wide array
of complicated and large assets that get jumbled together at render
time to create the image that you ultimately see.  The net
result is a process that is difficult to art direct because it simply
has too many variables.  



By using custom, hand painted art, we have been able to create a game
that looks amazing and puts a much smaller load on your CPU and
graphics hardware at run time.  It also results in fewer files
which translates to faster downloads and lower memory usage. 
That means that you get a great looking game that will run smoothly,
even on a computer that is 3 or 4 years old.



Ten Ton Hammer: Tell us a
little bit about the Warrior
Epic
development team and their experience within the MMOG
industry. Are they a veteran group? What sort of gameplay experience
are they bringing to the table?




Brice: We do
have some pretty experienced management.  The founders have
been key contributors to several hit titles.  Some of their
past projects include Battle for Middle
Earth II, Gears of War, Starcraft, Age of Mythology, Command and
Conquer III,
and The
Sims
series.



In addition to their game experience, our art directors have been
visual designers for feature films including style="font-style: italic;">Star Wars Episode III,
Transformers, Mission Impossible, The Island, The Day After Tomorrow,
and others.



Ten Ton Hammer: Can you
explain the Download On Demand (DoD) technology? How does this help
players access the game?




Brice:
Players anywhere in the world can visit our website and be playing
almost immediately.  We have a very small installer, currently
300kb.  When this file is run on your computer, it downloads
only the content that you need as you need it.  This allows
you to be in the 3-D world and playing the game within minutes of
initiating the process.  It also makes it much easier to play style="font-style: italic;">Warrior Epic when
you are away from home, because all of your account information is
stored in our servers.  



Ten Ton Hammer: Why
should the MMOG player be interested in Warrior Epic? What’s
your favorite part of the game? What kind of diverse adventures will
players be experiencing?



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style="font-style: italic;">Closed beta for
Warrior Epic begins very soon.

Brice:
Warrior Epic is fun to play, looks great, can be played from anywhere,
and will be regularly updated with new content and features.



Aside from a compelling story, the game play in style="font-style: italic;">Warrior Epic is my
favorite aspect of the game. It is hard to put into words, but when you
play online with a group of friends and everyone knows how to handle
their warrior, the experience is incredibly satisfying. I also love
building my hall and showing my friends what a real castle looks like.



You will save lives, take lives, and plunder a copious amount of
treasure from the undeserving.  The world outside of the
Kingdom of Providence is both mysterious and dangerous...your task is
to conquer the wild and rid it of the pestilence that plagues it.



Ten Ton Hammer: Finally,
when will players get a chance to play style="font-style: italic;">Warrior Epic
?



Brice: A
closed beta will be released very soon.  If you are interested
in participating, head over to http://www.warriorepic.com and register
now.  Be sure to leave a valid email so that we can invite you
to the beta.  Also, the name that you register on our website
will be the name you use in the game....so get the name you want now
before someone else gets it before you!



The developers behind style="font-style: italic;">Warrior Epic are
definitely unto something, but what do you think of this initial
interview? What sort of questions do you have for the developers? href="http://forums.tentonhammer.com/showthread.php?p=188584#post188584">Tell
them everything on the forums!



Ten Ton Hammer is your unofficial source for style="font-style: italic;"> Warrior Epic href="http://www.tentonhammer.com/taxonomy/term/691">news
and articles!

To read the latest guides, news, and features you can visit our Warrior Epic Game Page.

Last Updated: Mar 29, 2016

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