Calling all MMO Ecnonomists
Are you interested in game economies beyond using them to get your "phat lewtz"? Well, if you're prepared to read some very insightful and high-level thinking about game economies, we recommend you check out this series about a theoretical closed game economy:
In looking at how loot can continually be available in our system, the character server limit becomes critical. A full server would be expected to "age" as players continue leveling up their characters. In so doing, the number of low level creatures needed on the server would decline and the number of higher level creatures needed to meet the demand of the player base would increase.
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