We've all seen the debate rage across the internet from one end to the other - which server architecture is superior?

Separate Shards (like EQ, WoW, Aion, etc)
-or-
Unified Worlds (like Eve, STO, etc)

In this editorial, I'll be taking a critical eye to both sides of this heated topic and dragging the pros and cons of each out into the harsh light of day. Will either end up withering under the scrutiny, or are the backers of each philosophy justified in their support for their favored structure? Find out as we probe the Pros vs. Cons in The Battle of Shards and Unified Servers.

Last Updated: Mar 13, 2016

About The Author

A longtime fan of competitive gaming, Jeremy got his first chance to work in the field as a writer for eSportsMax. Now eSports Editor for TenTonHammer, he looks to keep readers aware of all of the biggest events and happenings in the eSports world, while also welcoming new fans who aren't yet sure where to go to get the most relevant information. Jeremy always looks to provide content for new fans and veterans alike, believing that helping as many people as possible enjoy all the scene has to offer is key to its growth.

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