Don't forget the "Wow, lets never see a movie by that director again," flicks.

Like Hollywood, the games in the MMOG industry can be separated into two groups: the blockbuster and the cult classic. While the blockbuster may have the glitz and the glam, it's often the cult classic that provides users with a new and entertaining experience. Cody "Micajah" Bye tries to separate the games into the two groups while thoroughly defining what it means to fall into one of the two groups.

To me, the blockbuster titles mainly come from well-established publishers that use high powered IPs or standard game functions to create their game. The first blockbuster title to ever be produced was probably Richard Garriott's initial foray into the MMOG marketplace, Ultima Online. While UO was one of the first graphical MMOGs, it still falls into the "blockbuster" category because of its roots in the Ultima franchise and its development by Origins. It retained some of the essential nuances of Ultima, thus it was created from a standardized version of game mechanics.

Read more right here at Ten Ton Hammer.

Last Updated: Mar 13, 2016

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