Hmm? Sorry, I wasn't paying attention. I just killed 10,000 foozles!
Finally back on track after the summer convention season, Garrett Fuller has produced The Cutting Edge #2, his regular editorial where he addresses concerns in general MMOG gameplay. This week he discusses grinding and how it has taken over the gameplay of many of today's modern MMOGs. Read about it then comment in our forums!
My first question is, how did grinding become such a staple, and what player really enjoys it? Grinding is a technique put in by game designers to make players stay online longer. Ok, so yes some players will grind it out for the carrot at the end of the stick, but how long can this style of play really last? Players always seem to be grinding for the sake of something else. Whether it is loot, experience, or to be called the best Rat Killer in the world, players are forced to trudge through repetitive content. Why?
Get the whole article right here at Ten Ton Hammer, and discuss it here in our forums!