April 19, 2006 Update Notes



General

  • Quest items should no longer get deleted when players go linkdead.
  • Players
    will no longer be able to enter a completed quest for additional
    experience reward without retaking the quest. Note: Two quests only
    were broken in this manner. This change only fixes those two broken
    quests, not our game mechanic as a whole.
  • Fixed several stuck points throughout the world.
  • Fixed the problem where sometimes scrolling your mousewheel would
    not zoom your camera in and out.

Items

  • The drop rate of all lower level mini-bosses’ named items has
    been reduced.
  • The +1 Returning Byeshk Shuriken now stacks correctly.
  • Plate Armor of the Deep has had its extraneous charges removed.
  • The
    Serpentbranch Longbow, Snowstar Shuriken, Ratcatcher Crossbow, Guidance
    Crossbow, and Swift Demise Crossbow are all now working correctly.
  • All
    items that cast summon monster now share the same cooldown timers as
    the summon monster spells themselves. Characters are limited to having
    one summoned creature at a time.
  • The max charges of future
    rewards of Misery Web trinket reward item have only 1 charge. The
    durability and hardness of the item have been reduced.

Quests

  • Lair of Summoning has been altered to have more variety, both in
    monster type and trap type.
  • Prison of the Mind:
    • It should be much harder for Monsters to fall over the edge.
    • In
      the "cut scene" with Mistress Orphne and the giant, Mistress Orphne's
      shadow should now path correctly and not collide with players.
    • The
      shadowy figure of Marek Malcanus that appears behind Mistress Orphne
      with the rest of the Laughing Knives should no longer have a quest
      chalice above his head if you are on the Vault of Night quest series.
    • A bug that prevented Orphne’s Shadow from being completed has
      been fixed.
    • Recalling from the Prison of the Mind will now take you to
      the correct recall point.
  • Southern Threnal Ruins
    • Fixed some broken monster pathing in the Ruins of Threnal.
  • Graverobber
    Quest: the rewards have been adjusted to meet the difficulty level of
    this quest. We have also lowered the required number of zombie kills
    slightly.
  • Made some landscape changes to Stormcleave Outpost to help
    alleviate a problem with the final boss fight.
  • Redfang’s Nesting Grounds
    • Fixed some broken monster pathing.
    • Fixed the stinger that was spawning inside a wall.
  • Tharashk Arena
    • The entrance to Tharashk Arena has been redecorated to match
      its surroundings better.
    • Fixed some pathing issues.
  • Vault of the Restless: the infinitely respawning skeleton has
    been fixed.
  • Fixed a bug where players received the wrong alert text when
    approaching the dungeon boss in the Temple of Vol.
  • Fixed a broken trap in the Jungles of Khyber
  • Fixed a broken trap and a broken door in Gwylan’s Stand
  • Fixed a broken door in Arzag-Khor Sewers as well as some broken
    monster pathing.
  • Fixed some broken monster pathing in Xorian Cipher.

Monsters

  • Incorporeal monsters, giants, dragons, fire elementals are immune
    to web spell.
  • Certain boss monsters (dragon, vampire) will now be immune to
    ability draining.
  • Shades in the Chamber of Insanity deal more damage and have more
    hit points, and have a higher CR noted.
  • Incorporeal creatures (such as Wraiths) are no longer solid.
  • Vampires, Spectres, and Wraiths should no longer have a chance of
    disappearing forever in the middle of combat.
  • Muck
    has taken such a beating lately that he has become more reclusive. He
    will no longer spawn every time you visit the Den of the Kobold
    Brothers.
  • Spite is now tougher and does more damage.

NPCs

  • Many
    dungeon-based NPCs will now only converse with one player at a time.
    This will alleviate a number of quest NPCs who might toggle a door or
    item twice in succession due to multiple conversations taking place
    simultaneously (for example, Gate Warden Ironclaw in Stormcleave
    Outpost.)
  • Karnat Thaar (Arzag-Khor Sewer) now properly displays his quest
    chalice.
  • Gatekeeper Chulkash (Xorian Cipher) now properly displays his
    quest chalice.
  • Shen Kulle (Prison of the Mind) now saves his final dialogue for
    when you have actually completed the quest.
  • Grogan (Tharashk Arena) will no longer talk to you after he is
    dead.

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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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