April 19, 2006 Update Notes
General
- Quest items should no longer get deleted when players go linkdead.
- Players
will no longer be able to enter a completed quest for additional
experience reward without retaking the quest. Note: Two quests only
were broken in this manner. This change only fixes those two broken
quests, not our game mechanic as a whole. - Fixed several stuck points throughout the world.
- Fixed the problem where sometimes scrolling your mousewheel would
not zoom your camera in and out.
Items
- The drop rate of all lower level mini-bosses named items has
been reduced. - The +1 Returning Byeshk Shuriken now stacks correctly.
- Plate Armor of the Deep has had its extraneous charges removed.
- The
Serpentbranch Longbow, Snowstar Shuriken, Ratcatcher Crossbow, Guidance
Crossbow, and Swift Demise Crossbow are all now working correctly. - All
items that cast summon monster now share the same cooldown timers as
the summon monster spells themselves. Characters are limited to having
one summoned creature at a time. - The max charges of future
rewards of Misery Web trinket reward item have only 1 charge. The
durability and hardness of the item have been reduced.
Quests
- Lair of Summoning has been altered to have more variety, both in
monster type and trap type. - Prison of the Mind:
- It should be much harder for Monsters to fall over the edge.
- In
the "cut scene" with Mistress Orphne and the giant, Mistress Orphne's
shadow should now path correctly and not collide with players. - The
shadowy figure of Marek Malcanus that appears behind Mistress Orphne
with the rest of the Laughing Knives should no longer have a quest
chalice above his head if you are on the Vault of Night quest series. - A bug that prevented Orphnes Shadow from being completed has
been fixed. - Recalling from the Prison of the Mind will now take you to
the correct recall point.
- Southern Threnal Ruins
- Fixed some broken monster pathing in the Ruins of Threnal.
- Graverobber
Quest: the rewards have been adjusted to meet the difficulty level of
this quest. We have also lowered the required number of zombie kills
slightly. - Made some landscape changes to Stormcleave Outpost to help
alleviate a problem with the final boss fight. - Redfangs Nesting Grounds
- Fixed some broken monster pathing.
- Fixed the stinger that was spawning inside a wall.
- Tharashk Arena
- The entrance to Tharashk Arena has been redecorated to match
its surroundings better. - Fixed some pathing issues.
- The entrance to Tharashk Arena has been redecorated to match
- Vault of the Restless: the infinitely respawning skeleton has
been fixed. - Fixed a bug where players received the wrong alert text when
approaching the dungeon boss in the Temple of Vol. - Fixed a broken trap in the Jungles of Khyber
- Fixed a broken trap and a broken door in Gwylans Stand
- Fixed a broken door in Arzag-Khor Sewers as well as some broken
monster pathing. - Fixed some broken monster pathing in Xorian Cipher.
Monsters
- Incorporeal monsters, giants, dragons, fire elementals are immune
to web spell. - Certain boss monsters (dragon, vampire) will now be immune to
ability draining. - Shades in the Chamber of Insanity deal more damage and have more
hit points, and have a higher CR noted. - Incorporeal creatures (such as Wraiths) are no longer solid.
- Vampires, Spectres, and Wraiths should no longer have a chance of
disappearing forever in the middle of combat. - Muck
has taken such a beating lately that he has become more reclusive. He
will no longer spawn every time you visit the Den of the Kobold
Brothers. - Spite is now tougher and does more damage.
NPCs
- Many
dungeon-based NPCs will now only converse with one player at a time.
This will alleviate a number of quest NPCs who might toggle a door or
item twice in succession due to multiple conversations taking place
simultaneously (for example, Gate Warden Ironclaw in Stormcleave
Outpost.) - Karnat Thaar (Arzag-Khor Sewer) now properly displays his quest
chalice. - Gatekeeper Chulkash (Xorian Cipher) now properly displays his
quest chalice. - Shen Kulle (Prison of the Mind) now saves his final dialogue for
when you have actually completed the quest. - Grogan (Tharashk Arena) will no longer talk to you after he is
dead.
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