If you're just returning back to Destiny 2, the Festival of the Lost has returned, after a year-long break. As always, the event and its update includes new modes, quests, cosmetic items and a balance patch.
Dawnblade sees significant improvements, with its lowest end damage if you're regularly securing kills, while the Striker's Trample ability is receiving nerfs across the board, including a slower recharge.
Alongside this, there's also changes to Exotic weapons, with the Jötunn and Divinity receiving tweaks. Full notes below.
DESTINY 2: SHADOWKEEP FESTIVAL OF THE LOST PATCH NOTES
COMBAT SYSTEMS
Striker—Code of the Juggernaut (Bottom Path)
Trample:
- Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
- Reduced the low end of the diminishing returns from 5% to 3.25%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
- Tuned the amount of Super energy returned per kill
- Cost of Light attack in Super increased by 50% from 2% to 3%
- Regeneration on kill no longer procs on Super kills
Dawnblade—Attunement of Flame (Bottom Path)
Everlasting Flames:
- Increased the low end of the diminishing returns from 0.75% to 0.95%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
- Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)
Sentinel—Code of the Protector (Top Path)
Ward of Dawn:
- Armor of Light timer now correlates with the life of the Ward of Dawn
- Particle FX move more rapidly toward the end of the Ward of Dawn’s life
Nightstalker—Way of the Wraith (Middle Path)
Shattering Strike:
- Shattering Strike lasts the proper 9 seconds once again
- Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.
WEAPONS
Exotics
- Jötunn
Fixed an issue that caused this weapon to impact multiple times at close ranges
- Divinity
Increased the Weaken effect from 25% to 30%
NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
- Deathbringer
Fixed the reload timing on this weapon
NOTE: This also affects other Rocket Launchers that share the same reload animation
Legendary
- Adhortative
Fixed an issue that would cause the leaves on this weapon to distort visually
- Prophet of Doom
Fixed an issue with the placement of shells during the reload animation
- Hush
Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
ARMOR
- Sealed Ahamkara’s Grasps now have a short cooldown period between perk activations
- Stats and Perks
Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
Pre-Armor 2.0 Exotics now have correct stat packages
Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod
PC
Steam
- Blocking communication with players in Steam will now block/mute players in Destiny 2
- Added functionality for /addfriend and /removefriend commands
/addfriend [ PlayerName ]
/removefriend [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
- Added functionality for /invite command
/invite [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
/invite [ SteamID ]
Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
- Players can now /invite and /join another player regardless of their Steam online status (online, invisible, or offline)
- /help description updated to reflect new changes to commands
Investments
Ornaments
- When an ornament has been applied to a weapon or armor item, its icon will now update to reflect the currently equipped ornament
- Universal ornament packages that have been purchased but not opened now properly indicate they are owned in the Eververse store
Season Pass
- The Vow’s catalyst quest step now properly references “strike playlists” rather than the erroneous “strike activities”
- The Season Pass bonus Catalyst quest boost omega now properly describes is progression acceleration as “quadruples” rather than the erroneous “triples”
- The Exotic ship Never Live It Down now properly displays its name in the lore tab title section
Power and Progression
- Exotic quest “Symphony of Death” awards more XP than intended; set this to be the same as other Exotic quests
- Exotic quest “Make Bows, Not War” awards more XP than intended; set this to be the same as other Exotic quests
- Increased the Power of gear awarded by “Invitations of the Nine” bounties “Into the Unknown” to be powerful
Nightmare Hunts
- Increased the damage multiplier granted by Unstable Essence at difficulty levels Hero, Legend, and Master
- Adjusted Unstable Essence to be significantly more effective against Nightmares than Nightmare Bosses
- The Swordbearer Nightmare’s Sword in Nightmare Hunt: Despair now drains half as fast once a player equips it
- Navigation waypoint added to Nightmare Hunt: Servitude to help guide players more effectively toward the final encounter
- Hunts now have idle protection; idle players will not receive rewards
Raids
- Garden of Salvation
- Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
- Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
- Increased the radius for Relay Defender and Enhanced Relay Defender mods
- Fixed an issue where music would not start properly when players enter the final boss arena
- Fixed an issue where Consecrated Mind could slam into walls during DPS
- Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
- Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
- Last Wish
- Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.
DESTINATIONS
Moon
- Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
- Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
- ”Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
- Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
- Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
- Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
- If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
- To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
- Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
- Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
- Phantasmal Core stack cap raised from 3 to 999
- Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
- Removed blank, unobtainable page from lore book “Unveiling”
- Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
- On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
- Black Armory (Misc)
- Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
- Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
- The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
- The “Harvest Time” bounty will now progress when collecting Helium Filaments
Dreaming City
- Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
- Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
Shattered Throne
- Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
Nessus
- Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
- Mars and Mercury
- Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
EDZ
- Fixed an issue where the “Enhance” quest was no longer available
RECKONING
- Fixed an issue where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
- Increased stack size of Gambit Prime Synths to 999
CRUCIBLE
- Fixed an exploit in Countdown that allowed the defending team to get free wins by continuously swapping gear between rounds
- Fixed an issue that prevented some players from earning the Silimar’s Design Iron Banner Triumph; the Triumph will be awarded retroactively to any players who encountered this issue
VENDORS
Benedict 99-40
- Removed initial Vendor Challenge from Benedict 99-40
Ada-1
- Removed challenge from Black Armory Forge unlock quest
- Weekly Black Armory bounties now award Black Armory armor pieces
Yuna (IGR Only)
- Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
Eris and Rune Table
- Daily bounties will now rotate daily, as opposed to weekly
General
- Fixed an issue where Gyro Ghost Shell’s rings would animate improperly when summoned
- Increased idle protections across numerous PvE playlists
- Play the game, get rewards
- Seriously, just play the game
- Don’t leave your team hanging
- It’s not very nice
- The Traitor’s Fate sword is no longer marked as “Requires Exclusive Item” and can be successfully equipped
LORE TABS
- Added Lore Tabs for the following Shadowkeep rewards:
- Legendary Garden of Salvation rewards
- 15 unique lore tabs
- Divinity
- Monte Carlo
- Deathbringer
- Leviathan’s Breath
- Eriana’s Vow
- Assassin’s Cowl
- Phoenix Cradle
- Stormdancer’s Brace
- Never Live It Down
ACTIVITIES
Crucible
Control
- Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
Iron Banner Control
- Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
- Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
Survival
- Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
- Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes
UI SYSTEMS
Accessibility
- Added accessibility options for subtitles, which are available during account creation and the Settings screen
- The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
- Added the continuous tabbing when tabbing past each end of the Director
- Reorganized some of the Settings on PC to better organize where certain options are sorted
- Changed the text opacity for the menu navigation bar to improve visibility with certain emblem themes
General
- Forsaken subclasses will display the correct Super icon in the PvP HUD; all Sentinal and Arcstrider subclasses still use the same Super icon for each of their three subclasses; these Supers will have new icons
Thundercrash
Burning Maul
Blade Barrage
Spectral Blades
Nova Warp
Well of Radiance
Chaos Reach
- Fixed an issue that increased loading times for gear preview while in space flight
- Added protections against intense strobe effects that can be encountered if the player’s health is near the shield break threshold and the player has a damage-over-time effect and a healing effect active at the same time
- Fixed an issue where the page pips in the Quest tab would become highlighted when selecting on the screen
- Fixed an issue where the Strike node on the Moon map would not show a breadcrumb icon during the Shadowkeep campaign
- Fixed an issue where icons on the Season Pass would load at different times
- Fixed an issue where Cross Saved accounts would show incorrect names
- Removed the inaccurate “Season Rank” display while inspecting another player
- Fixed an issue where equipping an already-acquired emblem would cause the loot stream notification to appear
- Fixed an issue where Destiny Guardians was not being displayed for the Korea region
- Fixed an issue where gearset icons (such as Gambit Prime or Revelry armor) on the character screen would have empty spaces between them
- Changed the objective text on the Cache Out bounty to “Chests looted”
- Fixed an issue where the Spell of Abolition emote wasn’t showing in the emote feed
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