Dota Underlords continues to release its updates, and with it, brings additional fixes for units that are a little overtuned. In yesterday's update, there was a variety of bugs squashed, as well as a rebalancing of Arc Warden who was a little overtuned. Thankfully, there were also nerfs to the Primordial Alliance that were massively overtuned. Full notes below.


GENERAL

  • We have found more code that caused crashes and told it to behave

  • Updated Slark's ability description to match the gameplay - he is not intended to reduce enemy attack speed

  • Added Rich Presence when finding a match

  • Fixed lack of glow in Roshan's "Vs." image

  • Quality of Life and look improvements have been done to the Season Info UI

  • Fixed win/lose streak particles sometimes not showing up

  • Many particle effects optimizations have been done

  • Tweaks to foliage and other visuals on the Path of Sunbreeze custom board

  • Fix Thunderhides' ability tooltip referring to Ogre Magi

  • Fix an issue where a unit that has two units Tiny Tossed against it in rapid succession would only take damage once

  • Fix Warlock alliance not correctly choosing low health units to link to

  • Fix Desperate Measures not applying to summons

  • Don't allow player interaction while the map is loading

  • Units prefer to target heroes rather than summons with their abilities, but if no heroes are available they will still target summons

HERO CHANGES

  • Arc Warden:

  • Attack Speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]

  • Maximum Mana changed from 100 to 0

  • Maximum Health changed from [600, 1100, 2650] to [700, 1400, 2800]

  • Gold Cost changed from 3 to 4

  • Draft Tier changed from 3 to 4

Tempest Double:

  • Cooldown changed from 60 to 0

  • Mana Cost changed from 100 to 0

  • Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Whenever this clone dies, Arc Warden will create a new one.

  • Clockwerk:

  • Armor changed from [5, 7, 10] to [10, 13, 15]

  • Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]

  • Medusa:

  • Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]

  • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]

  • Tinker:

  • Attack Speed changed from 0.67 to 0.77

  • Armor changed from 10 to 5

  • Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]

  • Attack Damage Maximum changed from [60, 120, 275] to [72, 144, 330]

  • Treant Protector:

Leech Seed:

  • Projectile Speed changed from 600 to 800

  • Leech Damage and Heal changed from [80, 110, 150] to [100, 150, 200]

  • Lycan:

  • Alliance changed from Human Warrior Savage to Human Hunter Savage

  • Lycan's Wolves are Hunter Savages

  • Juggernaut:

  • Juggernaut Attack Speed changed from 0.91 to [0.91, 1.0, 1.25]

  • Juggernaut Min Damage changed from [65, 130, 260] to [65, 140, 280]

  • Juggernaut Max Damage changed from [70, 140, 280] to [70, 150, 300]

ITEM CHANGES

  • Font of Creation:

  • Eidolon HP changed from [300, 400, 500] to 300

  • Eidolon Max Damage changed from [70, 80, 90] to [60, 70, 80]

ALLIANCE CHANGES

  • Primordials:

  • Level 1: Enemies attacking Primordial units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.

  • Level 2: Enemies attacking friendly units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.

  


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Last Updated: Jul 25, 2019

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Lewis is currently playing The Division 2, Destiny 2 and WoW Classic, having covered a variety of genres for many years.

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