There's a new Dota Underlords patch, and with it, comes significant improvements (as usual!). The highlights include a buff to Venomancer, UI revisions, a rework to Shaman and Warlock Alliances, Leaderboards, and win-streak adjustments. Overall, it's a brilliant patch and contiues to show how Valve have got their finger on the pulse when it comes to all the changes players need and want. Full notes below.
General:
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Added Scoreboard. Defaults to TAB on the PC.
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Added Leaderboards. Welcome, Lords of White Spire.
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Further lighting tweaks to the board to brighten it up.
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Update Notes can now be found from inside the game.
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Season Info: Heroes’ Ability info now shows damage type
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New Kill Streak FX.
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Unit VO is now spatialized (Audio will closely match where the unit is located).
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Enabled additional sounds in unit combat.
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Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
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Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
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Many UI improvements have been done.
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Added description of how the Hero Pool works to the Season Info UI.
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Hero stat changes from basic items is now shown during combat as well during preparing.
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Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.
Mobile:
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Added Battery Status.
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Fixed play/pause buttons disappearing.
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Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
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Added Battery Saver mode.
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Can now query a hero's ability from the shop.
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More performance improvements.
Gameplay:
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Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.
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Fixed Techies planting their bomb in the wrong location.
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Fixed all known AI Pathing issues.
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Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
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Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
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Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
Reworked Streaks:
Lose streak gold:
From:
- 3-4 losses – 1 gold
- 5-6 losses – 2 gold
- 7+ losses – 3 gold
To:
- 3-4 losses – 1 gold
- 5+ losses – 2 gold
Win streaks gold:
From:
- 3-4 wins – 1 gold
- 5-6 wins – 2 gold
- 7+ wins – 3 gold
To:
- 3-4 wins – 1 gold
- 5-6 wins – 2 gold
- 7 wins – 3 gold
- 8 wins – 4 gold
Win streaks reset at 8 wins.
Item Changes:
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Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)
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Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
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Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.
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Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
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Shaman Pluck: Chance increased from 5% to 17%.
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Blink Dagger:
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Now generates 50 mana when activated.
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Cooldown reduced from 60s to 15s.
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Tooth and Claw: Fixed not stacking correctly.
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Coordinated Assault: It should be truly coordinated since it actually works now.
Hero Changes:
Medusa:
- Split Shot:
- Now applies item effects on secondary shots.
Lycan:
- Summon Wolves:
- Fixed not applying health buff correctly.
Venomancer:
- Health increased from [500, 1000, 2000] to [550, 1100, 2200]
Summon Plague Ward:
- Summon Count increased from 1 Ward to [1, 2, 4] Wards.
- Ward is always Rank 1.
- Cast Point reduced from 0.5s to 0.13s.
- Cooldown increased from 5 to [5, 6, 7].
- Wards have 50% magic resistance.
Disruptor:
- Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
Static Storm:
- Also blinds the targets inside the cloud for a 25% miss chance.
Mr. Warlock:
Shadow Word:
- Cast Point reduced from 0.5s to 0.4s.
- Cooldown reduced from 20s to 6s.
- Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
- Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
- Duration from 6 seconds to 3 seconds.
Alliance Changes:
Warlock:
- Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
Shaman:
- Now requires 3 Shamans (up from 2).
- Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.
To read the latest guides, news, and features you can visit our Dota Underlords Game Page.