The Update in Which Tusk's Foes Are Brought Back Down To Earth

GENERAL


  • Removed Summon Units challenge.
  • Fixed an issue where some abilities that preferred the unit's current target (e.g. Slardar's Corrosive Haze) could be cast outside their maximum range.
  • Fixed an issue where Tusk could punch something so hard it never returned to earth.
  • Added a new Notice animation for Tiny.

 

HERO CHANGES


Lycan:


  • Shapeshift:

    • Fixed an issue where Lycan was healing too much on shift.



Slardar:


  • Corrosive Haze:

    • Will no longer be cast again on a target currently affected by it.


Venomancer:


  • Venomous Gale:

    • While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
    • Projectile damage increased to [30, 60, 120] from [25, 50, 100].


Viper:


  • Viper is now a Scaled Dragon (was Dragon Assassin).
  • Removed Viper Strike ability.
  • Added Nethertoxin:

    • Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
    • Mana Cost: 50.
    • Cooldown: 5s.

 

ITEM CHANGES


Big-Time Contract:


  • Players can only have a maximum of 1 of this item now.

 

ALLIANCES


Savage:


  • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.

 


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Last Updated: Oct 03, 2019

About The Author

Hoskin 0
Dissecting and distilling the game industry since 1994. Lover of family time, youth hockey, eSports, and the game industry in general.

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