Fury: Age of the Chosen Developer Interview

Have you chosen to try Fury yet? Since its release in October, Fury has been under a seemingly constant barrage of scrutiny from the industry press (except for our own Jeff Woleslagle's positive first impression review of the game). Whether it's horribly scored reviews or rumors about potential staff layoffs, the press seems like they're hell bent on crucifying the entire Auran development team. Still, the Auran staff has forged on and are preparing to release their first major update to the game, titled the Age of the Chosen.
Have you chosen to try Fury yet?

Since its release in October, Fury has been under a seemingly constant barrage of scrutiny from the industry press (except for our own Jeff Woleslagle's positive first impression review of the game). Whether it's horribly scored reviews or rumors about potential staff layoffs, the press seems like they're hell bent on crucifying the entire Auran development team. Still, the Auran staff has forged on and are preparing to release their first major update to the game, titled the Age of the Chosen.

With major enhancements to the armor, GUI, and general gameplay in Fury, the developers are hoping that Age of the Chosen will allow gamers to truly enjoy the Fury experience. To learn more about the upcoming expansion, the Ten Ton Hammer staff shot the Auran developers a list of questions, which Adam Carpenter and Cameron McNeil deftly answered. Check out their answers and hear about the huge number of improvements Auran is bringing to the game!

Cameron: We received a lot of feedback about the equipment system. Mainly that it involved too much grind and created a large disparity between the haves and the have-nots. We've gone back and reviewed both the power level of the items and each individual enchantment that can appear on them and as a result item power and equip cost are now much more closely aligned. These changes create a system that is easier for new players to understand and provide advanced players with more meaningful choices when deciding between items and abilities.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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