Point me toward the phat
lootz!




Opening the treasure chest (or finding the loot) is perhaps the most
common element in any roleplaying game. But is it really the best
option for players in these online games? Should there be limits, caps,
or restrictions put on these items, especially if there's a PvP element
of the game? Garrett Fuller weighs in on his opinion of the loot
equation, and we've posted his unique take for you all to discuss.


Customization of items is critical in any game. Games
in development
like SPORE prove that extreme player customization is in the future.
With crafting as such a high priority among MMOG players, why not truly
give players a way to craft armor and weapons? If players could design
their own axe or sword based off of different options, it would
personalize the games a lot more. If you can name your character, you
should also be able to name your weapon. Instead of hosting a huge
database of weapons, why not make a smaller database of items with more
variables?


  • Cutting
    Edge #7: All About Loot
  • Does looting need a revamp or is it a timeless game
    mechanic? href="http://forums.tentonhammer.com/showthread.php?p=184447#post184447">Speak
    up!
Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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