Updated Mon, May 19, 2008 by B. de la Durantaye
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THE AWAKENING I
I. Trainer of Healers II. Agent of the King III. Gaining Trust IV. The Blood Root V. Ninus the Priest VI. The Poisoned VII. Standing Tall LETTER TO THE KING
I. The Stygian Refugee II. The Plague from the Past III. Without Mercy IV. The Truth Revealed V. A Letter to the King THE AWAKENING II
I. Strom's Fury
II. Into the Sewers III. Bloodshed IV. Valeria the Warrior V. The Fleeing VI. A Growing Storm VII. Visions LETTER TO THE KING II
I. The Answer
II. Blood of a Whore III. For the King IV. Escaping Lava THE AWAKENING III
I. Peril of the
Shopkeeper
II. The Woman in the Swamp III. A Silver Bracelet IV. Into the Lion's Den V. Finding a Disguise VI. Isleen's Escape VII. Belesa THE END BATTLE
I. Valeria
II. The Phoenix Medallion III. The Face of Oppression IV. Bring Down Strom V. Freedom! |
You'll need a boat to get to White Sands Isle. You can find one north-east of the docks. Just follow the water north once you get to the docks. Double click the boat to head to White Sands Isle. Give potion to Arias The challenge here is actually getting to Arias. White Sands Isle is filled with Picts and animals that will attack you on sight. You're going to have to fight through them. The easiest path is by sticking somewhat close to the water, and then cutting over right by Arias. Once you get to him, simply talk to him and he'll tell you that he's a spy of sorts sent by King Conan himself. Strom found out, and sent an assassin, Quesado, to kill Arias. Arias was going to question Si-Khu, a young boy from Stygia who fled a massacre in his homeland and was the only survivor before he was chased off by Strom's men. Give Arias the potion and he'll send you back to Belesa to inform her. |