In The Chronicles of Spellborn, players will start their adventures as one of three main archetypes: Rogue, Spellcaster or Warrior. Upon reaching level 5, new Disciplines become available for each archetype – think of these as Spellborn’s version of subclasses. While each individual Discipline will focus on a set of unique abilities and skills, elements of the core archetype will remain throughout the leveling experience. To help players new to the world of Spellborn with their initial Discipline selections, we’ve put together a series of handy guides detailing the strengths and unique abilities of each potential path.

The third guide to Discipline selection in The Chronicles of Spellborn focuses on the Warrior archetype’s three unique paths; Adept, Bloodwarrior or Wrathguard. Much like Rogues and Spellcasters, the Warrior Disciplines each offer a distinct way of playing within the archetype, allowing players to build a Warrior best suited to their individual playstyle.


Masters of arms and close combat, Warriors use their brutal strength and intimate knowledge of a wide array of combat situations to turn any battle to their favor. Mistaking these skilled fighters for mere brutes has been the downfall of many a foolish assailant. From the blood link of the Bloodwarrior, the pure rage of the Adept, to the spirit possession of the Wrathguard, one will never encounter a more skilful force of raw power then a warrior!

A product of the new age beyond the Great Collapse, the Adept did not come into being until decades later. As the old ways of the Warrior proved to be either lost or inapplicable, there was a group of Warriors that concluded it was time to start anew; time to explore this strange new existence in the Deadspell Storm and from it draw a new Discipline.

Through different stances an Adept can change his view, focus and mindset to correspond to whatever challenge is ahead of him; even if this challenge is still unknown. Count on change, adapt or die. This mantra is at the very core of the Adept Discipline.

Strengths: The Adept is a Discipline for survivors and explorers. If you need to get in and out of combat quickly, the way of the Adept is certainly an efficient route. In general, Adapts favor their independence and make natural soloers.

Unique Ability: Stances

Bodyslots: Available from Soul Shop Preceptor Ellen Pernok


Double Edge
5 Damage over time on target when hit and on skill user
when missed. User Startable.

Dance of
10 Each melee attack also deals damage to characters close
to your target. User Startable.

Eyes of the
15 Increase ranged damage done and melee damage received.
Decrease melee damage done. User Startable.


The Bloodwarrior is the oldest Discipline still existing. It can be traced back to the very first human warriors and is as such seen as a barbaric remnant. Before the Great Collapse the Bloodwarrior stood for little more than a title. It glorified those involved with battle, often pointing out scars as trophies of survival; sometimes even carved themselves in bloody rituals. Though it was seen as a Discipline, it was regarded as the "base" of a warrior’s mindset.

After the Great Collapse however, all the proper Disciplines proved to have lost a great deal and the Bloodwarrior became more than a title. It became the mark of those who still knew how to fight by heart. This mindset was cultivated in a strange and harsh environment and the freed energies of the Deadspell Storm imbued the scars with actual force.

Strengths: While a lone Bloodwarrior may have a hard time and may die easily unless they are able to control their abilities, they are an integral part of any group. The use of scars allows the Bloodwarrior to greatly weaken their enemies, allowing fellow group members to dispatch them with ease.

Unique Ability: Scars

Bodyslots: Available from Runeshop Bloodletter Appen Nander


5 Increase Magic Resistance.
Decrease Melee Resistance.
User Startable.

Rush of
10 Gain 1 Rank of Physique and 1 Rank of Morale when you hit.
Lose 1 Rank of Concentration when you hit.
Limited to 3 uses.
User Startable.

15 Increase health regeneration.
Lower resistances.

The Wrathguard is a modern Discipline, created right after the Awakening or roughly 500 years after the Great Collapse. With the knowledge of combat scattered and scarce, the only pieces left remained in the minds of the Honor Guards who protected and kept alive at all costs. Each of the Honor Guards was given a special Crest to uphold the Skills associated with a given regiment.

The Deadspell Storm ultimately unchained the training of the Honor Guards, allowing them to call upon the spirits of old – to become possessed by them and use their powers in the name of honor. Originally known as Wraith Guards, these warriors ultimately became known as followers of the modern Wrathguard Discipline.

Strengths: Wrathguards are born leaders, and as such are an integral part of any group. Many of their skills focus on augmenting the abilities of not only themselves, but their group as well. Wrathguards can also be effective soloers, but their true calling is leading a party into the heart of battle.

Unique Ability: Crests

Bodyslots: Available from Spirit Shop Heraldist Ondulo Westdellborn


5 You and party members within the Aura do increased
damage with melee attacks.

"An ancient crest worn by the bravest of heroes, it invokes
the strength and courage of Ancestors in all"
User Startable.


Hawk's Wall
10 You and party members with the Aura have increased
Morale effects, but lowered Physique effects when using skills.

"A crest worn by city guards in remembrance of those who
proceeded them."
User Startable

Held Aloft
15 You and your party members within the Aura have increased
Spirit Affinity but lowered Soul and Rune Affinity.

"An ancient crest worn by champions of old uniting those who see it."
User Startable.


To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 13, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.