Welcome to the 937th Edition of Loading...

If you aren't reading this in your e-mail, you could be. Sign up! Are you looking for gaming news? Look no further for all of the headlines. General industry news, right down to game specific and forum thread feeds are all yours as part of Ten Ton Hammer's RSS Feed . Enjoy!

The Pulse

First, you vote with what you view at Ten Ton Hammer, and the result is the Ten Ton Pulse.

  1. World of Warcraft- 200 BPM
  2. Warhammer Online - 150 BPM
  3. Age of Conan - 57 BPM
  4. Lord of the Rings Online - 12 BPM
  5. Stargate Worlds - 10 BPM
  6. Tabula Rasa - 10 BPM
  7. EVE Online - 9 BPM
  8. EverQuest 2 - 7 BPM
  9. Vanguard: Saga of Heroes - 5 BPM
  10. Atlantica Online - 4 BPM

If the Top 10 isn't enough, we also show the Top 20 and Top 50 lists as well, available to everyone on our homepage. (What is Pulse?)

Daily Column

Loading... almost better than a last second heal.

Blizzard hasn't released a patch on a day other than Tuesday in years. It's New Music Tuesday on iTunes. If you're into single player games, Farcry 2, Fable II, and, well, Barbie Horse Adventures: Riding Camp, will be released this Tuesday, and one of the most anticipated RPG titles of the year, Fallout 3, will be released next Tuesday.

In short, Tuesday is a good day for new things. And this afternoon, we'll have an announcement that will absolutely rock your socks. Cody is our boots on the ground in San Francisco for the long, long anticipated BioWare announcement, so tune in after 5 PM this afternoon for what may be the biggest news, if not the biggest surprise, of 2008.

In the spirit of new stuff Tuesday, Mark Jacobs had a few comments about the In part 2 of our exclusive interview with Warhammer Online's Mark Jacobs, the WAR lord himself stated that a successful MMORPG is "the hardest creative endeavor in the world." The folks that took 180 years to build the Notre Dame cathedral might have something to say about that, but I suppose Mark was limiting his remarks to the entertainment industry:

"I think that this is simply the hardest creative endeavor in the world. Creating a successful MMO. The numbers obviously bear it out. You're working a minimum of three years on a title, and realistically four. Sometimes longer. The vast majority - and I mean 99% plus - of titles that have gone into some form of development have never been released, let alone made any money."

So even before the ten ton elephant that is WoW entered into the discussion, the odds were seriously stacked against new MMORPG developers. It takes a special type of person to risk years of his or her life and income potential on a project that has only a microscopic chance of major success. I wish that just half of the forum elitists that seem to do nothing but attack developers over their particular pet peeves could meet some of the passionate, knowledgable devs we talk with on a daily basis.

But for many development studios, just releasing an MMORPG is a major success. NetDevil released Jumpgate and Auto Assault and got the license to develop Lego Universe. Turbine developed Asheron's Call and got the license for Lord of the Rings. Cryptic Studios did City of Heroes and City of Villains and got Champions Online and Star Trek Online. So the old saying rings true: succeed (or marginally succeed) in small things and you'll be trusted with colossal licenses.

What is the measure of MMORPG success today? What do you think BioWare's big announcement will be? Will posing more than one question make for a confusing thread? Post your thoughts in the Loading... forum, or email me directly if you like!

Ten Ton Hammer Epic Thread of the Day

Sometimes they're funny; sometimes they're foolish; sometimes they're flaming;
sometimes they're cool. Whatever this one happens to be, it's
our Epic Thread of the Day.

From our WAR: General Discussion Forum
Suggested by Taea

Tired of the game "blame the healer"

is tired of the thankless job that is healing in MMOGs, and Warhammer
specifically. "Just because your side...is getting their butts handed
them in a scenerio," Snotrocket says,  "does NOT mean your healer
is forgetting you." Indeed, Snotrocket wants to clear up some
misconceptions that DPS types seem to have about healers. If you're a
healer who wants to have your say, or a DPS class who wants to take
your shots, or even someone who wants to question the judgment of a
person with a username like Snotrocket, head on over to this thread.

Awesome Quote from the Epic Thread:

"I can heal through alot of things, but i cant heal through STUPIDITY."
- Jedeye

Do you have a favorite Epic Thread? Let us know!

9 new MMOG hand-crafted articles today! 214 in October! 2714 in 2008!

New MMOG Articles At Ten Ton Hammer Today [Thanks Phil Comeau for links and Real World News]

BlizzCon 2008





Hot Content - Or, what I took a fancy to:

  1. Warhammer Online: State of the Game with Mark Jacobs - Part 2
  2. Runes of Magic: Closed Beta Giveaway #2
  3. BlizzCon 2008
  4. Warhammer Online: State of the Game with Mark Jacobs
  5. D&D Insider: Pre-Launch with Randy Buehler
  6. Warhammer Online: Tales of Third Party Sales
  7. WAR Torn #9: "Of Baby Eating"
  8. World of Warcraft PvP Panel
  9. World of Warcraft UI Panel from a Player's Perspective

Real World News

Thanks for visiting the Ten Ton Hammer network!

- Jeff "Ethec" Woleslagle and the Ten Ton Hammer Team

To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.