This page will always show the latest SMITE Tier List for Joust play. Gods have been placed in their Tiers based on a variety of factors: their strength in their predominant role (jungle, adc, etc.) as well as their overall value from their skills and utility. Please be aware that due to the nature of the Jouse game mode, gods that provide sustain, utility or area denial are often key.
This SMITE Tier List is designed to rank gods in terms of their strength in the current meta. Although some gods are considered niche or balanced, those that aren't S or A+ shouldn't be considered poor. While any match can be won with any god, this list is designed to present you with the strongest. Updated July 18 July 2016.
Tier List Descriptors
S+ Tier - First pick, first ban material. S+ Gods are ridiculously strong and seen by many as overpowered.
S Tier - Second favourite and if Tier S+ Gods are unavailable. These Gods are incredibly strong and above the point of balance.
A+ Tier - Gods that are very strong. These Gods, without question, are the backbone of any team due to a combination of abilities and utility.
A Tier - Considered “right” in terms of balance, these Gods remain strong in the right hands and compliment 'most' team compositions.
B+ Tier - Slightly below the point of balance, these Gods can do well but would benefit from small tweaks by Hi-Rez.
B Tier - Gods that are considered good but ones which require teams to form around them or they’re Gods that rely heavily on personal ability over composition (niche picks).
C Tier - Considered poor: these Gods have fallen out of the Meta and are seldom picked or seen.
Tier List Movement
All Gods added to the Joust Tier List.
SMITE Roles
1. Solo Lane or Short Lane (S) - Predominantly used by Warriors or Mages with a strong poke and clear. Their primary role is to build relatively "tanky" with some damage so that they can continually poke the enemy, while also pairing with the jungler.
2. Mid Lane or Middle Lane (M) - Predominantly used by Mages with strong clear and high utility. Isis, Agni and Poseidon are exceptional here. Their primary role is to clear as quickly as possible and to support the jungler if able and to alert the team if the opposing Mid leaves their lane.
3. ADC or Long Lane (ADC) - Predominantly used by Hunters, the ADC role tends to work alongside a Support God on the Long Lane. Pairings are usually with Gods such as Ymir, Athena or Sobek as they not only provide clearing support, but they can often snare or trap the opposing Long Laner so that the ADC can quickly deal damage.
4. Support or Duo Lane (Sup) - Predominatnly used by Guardians, their role is to carry the ADC through their lane. ADC's tend to become more powerful as the game progresses, so they need the support of a Guardian to assist in lane clear and coordinated spikes.
5. Jungle (J) - Predominantly used Assassin, a Jungler's role is to assist Solo Lane and Mid Lane but to also thin out the creatures in the jungle so that your team mates can quickly pickup the buffs that they drop. I would argue that this is one of the more difficult roles in SMITE as you need exceptional map awareness.
There are some Gods, dependent on the skill of the player, that can branch out from these defined roles but it does depend entirely on the individuals skill with said God and the team composition as a whole.
Additional Guides and Content
SMITE: 5 Best Gods For Beginners
S+ Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Artemis | Hunter | ADC | Medium | Slow, lacking escapes but still hits like a truck with a strong stun and area control in her trap. | Greek |
Chronos | Mage | Mid | Hard | Strong utility, he's incredibly powerful with a skilled player and a headache to fight. | Greek |
He Bo | Mage | Solo | Easy | Although similar to Posieden, He Bo can still work offers excellent AOE potential and control. | Chinese |
Hou Yi | Hunter | ADC | Medium | Amazing damage, an invaluable escape, an Ultimate that can carry and utility from Gold Crow that helps him enormously. | Chinese |
Raijin | Mage | Mid | Hard | A powerful and flexible ultimate ability with an escape (or engage) and high burst make him a strong pick. | Japanese |
Scylla | Mage | Mid | Medium | Good crowd control, strong AOE, high damage potential and super fun to play. | Greek |
S Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Anhur | Hunter | ADC | Medium | Not as strong as he once was but his damage is still good and Desert Fury remains very powerful. | Egyptian |
Cabrakan | Guardian | Support | Medium | Valuable crowd control, annoying to fight against and his Tremor is especially annoying. | Mayan |
Chang’e | Mage | Solo | Medium | Fantastic in Joust thanks to a highly versatile and supportive kit. | Chinese |
Chiron | Hunter | ADC | Medium | Capable of high damage with a kit capable of supporting his allies and ensuring his escape. | Greek |
Jing Wei | Hunter | ADC | Hard | A flexible kit, high damage potential and utility. Likely to climb. | Chinese |
Fenrir | Assassin | Jungle | Medium | Great early game, awesome damage and mobility and pairs well with most Heroes | Norse |
Nox | Mage | Mid/Solo | Medium | Good damage, some excellent utility from her trait, Shadow Lock and Siphon Darkness' silence. | Roman |
Odin | Warrior | Support | Medium | Odin continues to rise through the Tier List thanks to Lunge and Ring of Spears offering utility/mobility | Norse |
Skadi | Hunter | ADC | Medium | Great damage, unique utility and annoying to fight against. | Norse |
Sobek | Guardian | Solo | Easy | Sobek is still a good go-to Guardian that can also comfortably control the Joust area. | Egyptian |
Susano | Assassin | Jungle | Hard | Mobility, damage, utility. There's very little he doesn't bring to the table. Incredible right now. | Japanse |
Ullr | Hunter | ADC | Hard | Flexible stances, high damage output and an invaluable stun (alongside a gaurenteed escape). | Norse |
Ymir | Guardian | Support/Jungle | Easy | Amazing control in the Joust map that's invaluable for securing kills. | Norse |
Zeus | Mage | Mid | Easy | A lack of mobility doesn't stop Zeus: his damage is truly fantastic. | Greek |
A+ Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Agni | Mage | Mid | Easy | A strong God with a flexible kit and powerful AOE potential. | Hindu |
Amaterasu | Warrior | Solo | Medium | An ability to increase damage against targets, some healing and Ultimate allows her to deal huge damage. | Japanese |
Apollo | Hunter | ADC | Medium | Reasonable mobility, respectable damage and a fairly strong Ultimate ability. | Greek |
Athena | Guardian | Support | Hard | Valuable to almost any team thanks to her taunt, crowd control and team mitigation. | Greek |
Bellona | Warrior | Solo | Easy | Also known as a Swiss Army Knife she brings a strong, versatile kit that's very strong in the right hands. | Roman |
Erlang Shen | Warrior | Solo | Medium | Amazing damage multipliers, a valuable root, an excellent Ultimate and some mobility. | Chinese |
Fafnir | Guardian | Support | Medium | Good utility, some mobility and valuable alongside most compositions. A lot of fun to play as well. | Norse |
Fafnir | Guardian | Support | Medium | Good utility, some mobility and valuable alongside most compositions. A lot of fun to play as well. | Norse |
Kukulkan | Mage | Mid | Medium | Relatively good at pushing while providing some solid area of effect skills. | Mayan |
Janus | Mage | Mid | Hard | Incredible for map travel and supporting team mates while spiking with Unstable Vortex. | Roman |
Kali | Assassin | Jungle | Medium | Very high damage, lots of self sustain and an invaluable Passive ability. | Hindu |
Kumbhakarna | Guardian | Support | Medium | Frustrating to fight against, reasonable utility and excellent 1 on 1. | Hindu |
Khepri | Guardian | Support | Hard | Abduct, and Scarab's Blessing alone make Kehpri a formidable ally to have alongside any team. | Egyptian |
Neith | Hunter | ADC | Easy | Good clear, good damage and super easy to play. | Egyptian |
Nemesis | Assassin | Jungle | Medium | Nemesis can be a nuisance. She has reasonably good mobility and self sustain. | Greek |
Nu Wa | Mage | Mid | Medium | An excellent support who’s great on most teams. Fog and Clay Soldiers allow easy push. | Chinese |
Poseidon | Mage | Mid | Medium | Amazing at pushing and besides Isis, a go-to God when it comes to control picks. | Greek |
Sol | Mage | ADC | Medium | Strong basic attacks and perhaps split-pusher over ADC, she fits into many compositions due to her AOE. | Norse |
Sylvanus | Guardian | Support | Medium | A true support God. His presence on a team can often secure an area. | Roman |
Vulcan | Mage | Mid | Medium | Vulcan can still do well and I’d consider him well balanced at the moment. | Roman |
Zhong Kui | Mage | Mid | Medium | Strong AOE, an Ultimate with lots of damage potential and a very fun kit. Awesome in the right hands. | Chinese |
A Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Bakasura | Assassin | Jungle | Medium | Capable of high damage and self-sustain thanks to Eat Minion but struggling to compete. | Hindu |
Guan Yu | Warrior | Solo | Easy | Good self sustain and has reasonable damage output makes him viable in Joust. | Chinese |
Hun Batz | Assassin | Jungle | Medium | High damage, strong AOE and a very useful Ultimate ability. | Mayan |
Isis | Mage | Mid | Medium | Capable of comfortably holding mid thanks to her silence and stuns while bringing solid damage. | Egyptian |
Osiris | Warrior | Solo | Medium | Very strong right now with a varied kit that's packed with utility, some mobility and damage. | Egyptian |
Bacchus | Guardian | Support | Medium | Bacchus is brilliant thanks to Belch and Belly Flop - he's also fairly forgiving. | Roman |
Freya | Mage | ADC | Hard | Just get her to end-game. You'll understand why. | Norse |
Geb | Guardian | Support | Hard | Valuable team protection, an escape and solid support. | Egyptian |
Hercules | Warrior | Solo | Medium | Not as good as some other Warriors but still very viable in the right hands. | Roman |
Loki | Assassin | Jungle | Hard | Still a favourite amongst many players, Loki remains a well balanced and powerful god. | Norse |
Serqet | Assassin | Jungle | Hard | Difficult to master but well worth it. Amazing single target damage and mobility but very squishy. | Eqyptian |
Thor | Assassin | Jungle | Medium | Amazing damage, mobility and crowd control. Still a very good pick even after all this time. | Norse |
Tyr | Warrior | Solo | Medium | For Fearless, Tyr is a strong god. He can pair really well with most others, especially if timed with Lawbringer. | Norse |
Xbalanque | Hunter | ADC | Easy | A mobile, flexible god with good damage and a useful Ultimate. | Mayan |
Medusa | Hunter | ADC | Medium |
Capable of high damage and can solo well. She is mana heavy through early game. |
Greek |
Ra | Mage | Mid | Easy | Still capable of holding mid, he can be really strong in the right hands. | Egyptian |
Rama | Hunter | ADC | Medium | He has fallen down the Tier list after the rise of other, stronger hunters. Good, just not as good. | Hindu |
Sun Wu Kong | Warrior | Solo | Medium | A monster in the right hands. Unfortunately he's fighting for a place against other Warriors. | Chinese |
Aphrodite | Mage | Solo | Medium | A strong -pairingg god with good solo clear. | Greek |
Ares | Guardian | Support | Easy | Predictable Shackles but still strong despite CC Immunity items. | Greek |
Vamana | Warrior | Solo | Medium | There are better Warriors but he can still be a nuisance thanks to his Ultimate | Hindu |
Xiang Tian | Guardian | Solo | Medium | Capable of reasonable damage and survivability, his kit's varied and useful. | Chinese |
B+ Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Awilix | Assassin | Jungle | Hard | Mana hungry but with high burst and a useful pull in Gravity Surge. | Mayan |
Bastet | Assassin | Jungle | Hard | Not as popular as she once was, but she's still strong in the right hands due to her burst potential. | Egyptian |
Chaac | Warrior | Solo | Medium | A well balanced Warrior that works well in most team compositions. | Mayan |
Cupid | Hunter | ADC | Easy | Particularly strong early game with reasonable poke and utility. | Roman |
Ne Zha | Assassin | Jungle | Hard | Despite poor “outs”, Ne Zha still packs a punch and can be brutal towards end game. | Chinese |
Ravana | Warrior | Solo | Medium | Flexible and with eye-watering burst, Ravana is reasonable in Joust. | Hindu |
Thanatos | Assassin | Jungle | Medium | Still capable of excellent damage, he’s still a good pick but lacks reliable “outs”. | Greek |
Hades | Mage | Solo | Easy | Still a very popular choice though he is predictable and is a well rounded, balanced god. | Greek |
B Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Anubis | Mage | Mid | Hard | Requires a great deal of practice and perfect positioning. His damage is amazing end game | Egyptian |
Ao Kuang | Mage | Jungle | Medium | He's a powerful mage with a flexible kit. His "ganking" potential is huge and his damage eye watering. | Chinese |
Arachne | Assassin | Jungle | Hard | Amazing at Jungling, eye-watering damage end game and a brand new look! | Greek |
Ratatoskr | Assassin | Jungle | Easy | Although recently nerfed, he remains incredibly strong (and super annoying!) | Norse |
C Tier |
Type |
Role |
Difficulty |
Description |
Source |
---|---|---|---|---|---|
Au Puch | Mage | Solo | Medium | A huge ultimate, lots of area denial and respectable damage allows him to push easily. | Mayan |
Ah Muzen Cab | Hunter | ADC | Easy | Limited by his Hive’s being easily killed and other Hunter’s overshadowing him. | Mayan |
Mercury | Assassin | Jungle | Medium | Not as strong as he used to be but much better: good mobility, poke and speed just poor opportunities in Joust. | Greek |
Hel | Mage | Solo | Hard | No where near as strong as she once was and bringing little to Joust. | Norse |
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